Of course I understand its defiantly a WIP game and I was glad to help out via my early access fee. I'd like to throw my two cents worth in on what was missed on my play through and a wish list of sort.. Just a list nothing more then that.
Things I found myself needing.
1) Map Navigation Aids. Map markers, Maybe change my "X" icon on world map to an arrow pointer so I know which direction I'm facing and where I'll be heading, Waypoints, Patrol routes, Smarter AI pathing (My guys loved running up the side of mountains to get stuck and wait for bandits to come give them a dirt nap While I focused my attentions on toons elsewhere.)
2) Better Camera angle controls. Over the shoulder camera view. Stronger view controls.. Hard to put into words really just seems to need more polishing.
3) Sound.. But hey I know its Alpha foot steps and wind would have been nice..
4) Ability to reassign your select group of followers to other jobs like Town Guards outside your direct control but still a sort of player faction automated support role..
5) Colored Status outline boxes around each followers portrait box. Yellow for if they have been noticed by enemies who are now chasing them, Red for followers about to be engaged in combat or general troubles etc...
Things that for me would defiantly increase the fun factor of this game.. (Mainly Opinion list)
1) Mount & Blade combat system. Probly one of the best keyboard & Mouse UI combat systems I've ever seen used in a computer game. Since its Sandbox as well you could even use the Slow-time built in cheat along with the pause game feature. Nothing funnier then watching an arrow land in someone's head in slow moo Unless of course its your toons head that is..
2) This one goes back to how this game reminds me of Starwars Galaxies and the whole desert wandering theme.. But ability to track and tame player controlled pets ether for combat or as beasts of burdens/mounts.
3) If map big nuff to justify it.. airships.. Maybe Hot-air balloons for spotting above ones bases and small gliders.. Work your toons way to hill top and glide there way across to next valley would seem neat way to travel and avoid most troubles.
4) Option for total map conquest. I know its open ended but maybe a simple victory condition like map control etc....
5) Not asking for MMO but maybe a simple Co-OP feature allowing upto like 5 friends to make own in-house server to play on etc...
6) Quest and storyline being totally optional.. Maybe option for players to become famous/infamous via a quest line. (Again I do love your take on how the players toon is meant to be just another person in-game but options to stroke player ego's via game quests to push them above the heard would be a nice side option.)
7) Hunting/Foraging/Scavenging/Camping... Give you real reason to go into the wild not just a means of travel from city to city or to hound a few bandits for loot and minor xp, but a real sense of living off the land and not setting foot into town for days if you like and the skills you'd need to make that happen..
8) NPC that make sense.. Spawns always seemed to bother my sense of logic in most games.. Why doesn't that roving band of Desert scum have a starting camp or village or cave they come from each day and return to each night etc... Oh and why are they track stars who always seem to run me down and never ever tire or get bored of chasing me across the map? For that matter why Not make all NPC's from bandits to town people have a home location and areas they travel.
9) Detailed weather and effects.. (Yep no clue how detailed you plan to get but still going to mention it.) Nothing like a good Dirt storm to slow your travels down for the next several game hours.. Or the mesmerizing effect of watching lose wind swept sand gently race across the grounds surface as you run by.
10) This more a suggestion and just putting it out there incase your didn't know of it.. but http://www.makehuman.org/ is a rather nice human generating program project maybe you could use it in your character generation section of the game somehow. Again not sure what your plans are for that aspect of the game just mentioning it is all..
Ok I babbled on long nuff.. Great game so far... I look forward to what you do with it in the future..