Combat Effect on Items,
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windows 98
- Posts: 114
- Joined: Fri Jun 28, 2013 5:47 pm
Some items read, 1x combat effect, or .9x combat effect speed, can someone explain this me, maybe i am thinking about it too much what they mean by combat effect speed.
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windows 98
- Posts: 114
- Joined: Fri Jun 28, 2013 5:47 pm
Anyone notice they cant find shirts on the clothing vender anymore so far? ran to every town thats not under Controll of the Holy empire. not that it bothers me much because i have shirts already. but ya. cant find medical plate either. still good even though its not full coverage.
the ones that say combat speed affect your swing and block speeds. The combat effect ones affect your attack/block skill.
And yeah, I noticed the lack of shirts. I guess I just gotta get a six pack tough enough to deflect a sword as a replacement.
And yeah, I noticed the lack of shirts. I guess I just gotta get a six pack tough enough to deflect a sword as a replacement.
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windows 98
- Posts: 114
- Joined: Fri Jun 28, 2013 5:47 pm
I figured it out, with the update, they took away dampering and now in place there is this percent stun on it, for example the new plate chest they added, has -cut resistance .5 (stun 22%) i guess that means when you get hit and take a blow to the place that is protecting that's going to be the stun? or the duration or strength maybe?
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windows 98
- Posts: 114
- Joined: Fri Jun 28, 2013 5:47 pm
Sweet ill have to travel there, and see if i cant get any to show up, because i want some shirts man! :3
so if ti says 50% stun does that mean 50% is going to be converted into Black? thats kinda bad.. you go from not wounded to like dead.
so if ti says 50% stun does that mean 50% is going to be converted into Black? thats kinda bad.. you go from not wounded to like dead.
Yeah they were implemented with the mini update Chris just sent.
0.44.1
Forgot to mention in last update: Characters look more muscular as their strength stat increases
-Fixed shirts, added some more ones too, vests and turtlenecks.
-Fixed players starting gear
-Fixed wandering traders behaviour some more
-Fixed weapon crafting getting stuck after one item is made
-Weapon smiths now automatically take finished weapons to the nearest Weapon storage. Make sure they wear a large backpack so they can transport larger weapons though, or they'll get stuck.
0.44.1
Forgot to mention in last update: Characters look more muscular as their strength stat increases
-Fixed shirts, added some more ones too, vests and turtlenecks.
-Fixed players starting gear
-Fixed wandering traders behaviour some more
-Fixed weapon crafting getting stuck after one item is made
-Weapon smiths now automatically take finished weapons to the nearest Weapon storage. Make sure they wear a large backpack so they can transport larger weapons though, or they'll get stuck.
It s Hbrown!! Gotta get some pies!
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windows 98
- Posts: 114
- Joined: Fri Jun 28, 2013 5:47 pm
IKR?!a lol i just got back on the computer and they fixed it :3 <3 lol Lucky me reimport lol
Has anyone noticed guys looking more muscular? I've got a character with 65 strength that looks like a fresh made guy as far as i can tell.hbrown wrote:Yeah they were implemented with the mini update Chris just sent.
0.44.1
Forgot to mention in last update: Characters look more muscular as their strength stat increases
-Fixed shirts, added some more ones too, vests and turtlenecks.
-Fixed players starting gear
-Fixed wandering traders behaviour some more
-Fixed weapon crafting getting stuck after one item is made
-Weapon smiths now automatically take finished weapons to the nearest Weapon storage. Make sure they wear a large backpack so they can transport larger weapons though, or they'll get stuck.
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windows 98
- Posts: 114
- Joined: Fri Jun 28, 2013 5:47 pm
ya my Main character, Brock Samson, has 66 Strength, and he looks the same. Should look like a line backer by now.
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