Questions on mining/crafting/am i doing it right?

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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xzcion
Posts: 26
Joined: Sat Nov 09, 2013 4:46 am

Sat Nov 09, 2013 5:07 am

Hi all,

So, I've set up an outpost. (Next time I'm totes buying a house to research in before heading out into the big bad world) There are a few things that I'm wondering if I'm doing it right: do I need to adjust a setting on my guys, adjust a game setting, does the game just not have the AI for this coded yet? Knowing that this is just the way it is for now and not something I've screwed up would help.

Output full on a mine:
why does everyone stop and stand there instead of carrying goods to the processor. If I command them to restart they will happily carry the goods over...

Output full on a processor:
why does everyone stop and stand there instead of loading it up into the handy dandy storage bin I placed next door? They don't even do this if I restart them at the task...

Input empty on a processor:
why does everyone stop and stand there instead of loading it up from the mine. If I command them to restart they will happily get goods from the mine and begine processing. Why does this not just happen ala builders waiting for building materials to be ready in the processor?

How does the game choose who to send with goods?
While it is nice to have a reserve 10-20 building materials hidden away in various unit's inventory for when I decide I need a project complete now, why is the guy with the trade backpack I put on the machines not chosen to shuttle the whole load at once while production continues?

tl;dr- why are my grunts so dumb that my game is entirely right clicking ore and stone into processors instead of planning world domination? The AI for these tasks is already in game it seems, just not all the time...

Then a few other random bits I haven't been able to figure out:
- Is training dummies needing to be constructed at lvl one and upgraded instead of building higher levels a feature or a bug?
- How do I load a saved body file when creating/hiring a character?

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Hatsune_Neko
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Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Sat Nov 09, 2013 5:18 am

most of your questions can be answered with this,
Set up jobs with your people
Hold Shift then Right click over what you want to person to work on and it will assign him that job.
There are some pathing issues with jobs still so sometimes you're still gonna have to give your guys a push to get going again. You can't assign via hotbar right now, it got bugged and broke in the last update (0.50.0)

One way to solve a few of the problems is when your mining and building is to not wear a backpack, it causes less issues with pathing and jobs at the moment.

Like most things, you have to upgrade it once you build the base after researching higher levels of the itim. so no its not a bug,

At this moment you can't load a body file you saved.
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xzcion
Posts: 26
Joined: Sat Nov 09, 2013 4:46 am

Sat Nov 09, 2013 5:31 am

ic ic. tyvm!

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