Carrying

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Quaesitor
Posts: 8
Joined: Tue Dec 27, 2011 1:23 pm

Wed Dec 28, 2011 1:26 am

Just tried the new carrying feature.

I love it, open opportunities like piling up dead bandits in a house...lol
I like the ragdoll too, these arms balancing, very well done.

Keep it up Chris!

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Blxz
Contributor
Posts: 1843
Joined: Mon Dec 19, 2011 1:11 pm
Location: Australia

Wed Dec 28, 2011 10:26 am

Its good, small amounts of arms through bodies, etc. But very nice. I tried kidnapping a dust bandit and raising him as a prisoner but i couldn't get him to stand up.

Would like the ability to use first aid on NPC's if I want to. Then I can have him as a training dummy in some remote location. Give him the best armour and a terrible weapon.

As for the splint ability. Its nice but seems almost too powerful. As far as I can tell the white part is extra health...right? In stead of being healing body parts its like a fully usable body part. Maybe I got it wrong though.
p­ie

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