Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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txfirefighter
- Posts: 552
- Joined: Tue Dec 20, 2011 4:33 pm
- Location: Texas
Sun Dec 25, 2011 7:57 pm
1337 wrote:When food/hunger is implemented, the bandits will need a town for them to buy it right, they can't go to normal towns for merchants... Think of it as the equivalent of Tortuga for the pirates.
So that town would be a stronghold with badass defence.
multiple towns right? in our personal game are we going to be able to completely destroy bandits? or will they respawn each time its reloaded?
Valar Morghulis "All men must die."
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Barooney
- Posts: 76
- Joined: Sat Nov 12, 2011 8:17 pm
- Location: Hot and dry Kuwait :D
Sun Dec 25, 2011 10:39 pm
Blxz wrote:Island...where?
It was a joke, the island of Habib is a fictional island which will hopefully spawn/generate once Kenshi has improved enough and an artist was hired.
Chris_The_Great wrote:I'm totally adding giant cauldrons now
Baron Karl Friedrich Hieronymus Freiherr von Münchhausen wrote:Do a good deed, none shall remember ye.
Do a bad deed, none will forget ye.
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wolfwood296
- Posts: 179
- Joined: Wed Dec 21, 2011 7:30 pm
- Location: texas
Mon Dec 26, 2011 1:45 am
i think bandit towns is a great town but how about little smugglers hidouts and stuff where they could secretly live and train (this would also give an opprutunity to get a mission to find a hidout and clean it out of bandits, or clean it out without any mission and claim the hidout as your own)
I'M BACK !!!!!!!!!!!!!!
and i bought kenshi!!!!!!!!!
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