NPC 'Hearing' Range
Posted: Fri Jul 29, 2016 3:00 pm
Recently I found an HN paladin chasing an escaped slave near my outpost. It was a little while away from the local mine so I thought great, I can gank him and save the slave like 5v1. Unfortunately, when he yelled, out came his 4 other paladin buddies that shouldn't have realistically known their friend was being attacked.
I imagine they knew he was under attack since they were in the same squad or whatever, but it's kind of annoying. I suggest a 'hearing range' implementation.
Thoughts?
I imagine they knew he was under attack since they were in the same squad or whatever, but it's kind of annoying. I suggest a 'hearing range' implementation.
Thoughts?