Use first aid on others

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Blxz
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Mon May 14, 2012 10:49 am

I would like an option to use first aid on other fallen NPC's. Whether they be neutral or enemy. No reason I shouldn't be able to.

My main reason is because I would like to capture an enemy to use for training purposes. Although I can think of other reasons such as future slavery implementations as well as helping fellow neutrals in the area. Plus it can be a great source of EXP in first aid for my current single person game.

Is this something simple for you to implement? ie. simply changing an allow switch or whatever in the coding or does it require quite a bit of work?
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Captain Deathbeard
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Mon May 14, 2012 11:17 am

You can heal neutral NPCs, as far as I know. I added in enemy healing for you.

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Mattk50
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Mon May 14, 2012 11:51 am

last time i played it was bugged, you could order first aid on them but you'd go over and it wouldnt do anything.

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Blxz
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Mon May 14, 2012 11:54 am

Chris_The_Great wrote:You can heal neutral NPCs, as far as I know.
My mistake.
Chris_The_Great wrote: I added in enemy healing for you.
Very much appreciated. Thank-you.
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UltimaVirus
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Tue May 15, 2012 12:31 am

Good idea, Blxz! Thanks for adding that , Chris! What I want of this game is what you want! Freedom! Freedom to do ANYTHING! I can't WAAAAIT for imprisonment/enslaving.

aattss
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Wed May 16, 2012 2:29 am

I would like to do this because... philanthropy. Also, they could begin to train so that they will be able to take their revenge.

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1337
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Wed May 16, 2012 12:40 pm

Blxz wrote: My main reason is because I would like to capture an enemy to use for training purposes.
Take heed, for your training dummy will level up too (maybe even faster than your fellow characters since he gets beaten down a lot :lol: )

You should always proofread carefully to make sure you didn't any words out.

Need help? pm me or any other mod.

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toaster Assassin
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Thu May 17, 2012 5:59 am

That training dummy would then "graduate" from medic dummy to ballista practice dummy.
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Blxz
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Thu May 17, 2012 7:25 am

Yeah, i found out quite a while back that having all my guys stay back and having one guy duel defensively for long periods ends up with one of those terrible bandits having attack scores of over 50. Its kinda fun and I wanted to keep them alive. If I can lock him in I'd make an arena =)

If I could get training weapons that only do stun damage I'd be even better.
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Prezo
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Thu May 17, 2012 10:55 am

Blxz wrote:Yeah, i found out quite a while back that having all my guys stay back and having one guy duel defensively for long periods ends up with one of those terrible bandits having attack scores of over 50. Its kinda fun and I wanted to keep them alive. If I can lock him in I'd make an arena =)

If I could get training weapons that only do stun damage I'd be even better.
So, what your saying is that when we get slaves you're going to make gladiatorial arenas? I can get behind this, although I'd use it as a training tool for my troops

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