Diplomacy

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Arutha
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Posts: 16
Joined: Sun Dec 11, 2011 6:51 pm

Mon May 21, 2012 6:16 pm

So..have we ever talked about a diplomacy system? I Mean in the Future we will build Forts, Bases, Maybe Towns O.O

Or won`t we able to establish a own Guild, Faction or whatever ? I Mean if I decided to be a Trader Guild or so I must be able to set up Caravans and Co i cant play them all at the same time ^^

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1337
Posts: 944
Joined: Fri Oct 28, 2011 11:18 am
Location: Luxembourg

Mon May 21, 2012 6:34 pm

It's all planned to be included at one or another point in dev.

You can become a lord/king/chief of a region/faction ...

You can build camps, villages, towns, forts, ...

There will be diplomacy. Characters/factions will remember you and react based on past experience with you.

And you won't have to control everything on your own, some help will be provided with automatism (eg. soldiers get their gear on their own following which class you decide them to be. If there's no gear left, they ask the blacksmith to produce it...)

You should always proofread carefully to make sure you didn't any words out.

Need help? pm me or any other mod.

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txfirefighter
Posts: 552
Joined: Tue Dec 20, 2011 4:33 pm
Location: Texas

Mon Jun 04, 2012 11:42 pm

good summerization :) (is that spelled right?)
Valar Morghulis "All men must die."

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