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Survival mode Enhanced Edition

Posted: Tue Jun 19, 2012 3:21 pm
by mrpoochpants
To preface, my suggestion is more of an optional modifer to the game, not something on by default, per se.

So the game is set in a desert, a harsh desert, and i would LOVE the idea of having to worry about water, food, heating/cooling, and sleep. These are generally pretty easy things to add usually, given that they're timers that in turn can effect your HP, but it would go a bit further in the way of adding an immersion to the game.

Infact, any element of survival relating to the "what if" of being in such an environment is a bonus. Growing crops, owning land, water sources all seem like great additions to create more immersion for the game. I would LOVE to see anything that adds a level to the "what if".

Re: Survival mode Enhanced Edition

Posted: Tue Jun 19, 2012 5:53 pm
by Scotterius
There will be other environs other than desert. If you open up the editor, you will see references to other biomes such as swamps. I like your ideas, and I think they are not that far fetched. I see food allready in the game and I expect it to be handled in some way in the release of Kenshi. Considering how mod friendly this game will likely be, I would be assured that something like your ideas will be done in a mod.

Growing crops would be challenging to model, but wow...that would be great! Such a simple thing, but I could see some massive dynamic changes that could make to game economy and player strategy.

Re: Survival mode Enhanced Edition

Posted: Tue Jun 19, 2012 6:18 pm
by SilentHill
Production is the first step of trade. It would also make any form of camping outside your own village (like blocking off an enemy town) more balanced and fair to the town. I recall something about food and water a long time ago, but failed to find it.

Re: Survival mode Enhanced Edition

Posted: Wed Jun 20, 2012 6:58 pm
by Captain Deathbeard
Its all planned, even farming.

Re: Survival mode Enhanced Edition

Posted: Mon Jul 23, 2012 11:38 pm
by Pain
Yay, Kenshi-Farmville! :D

(OK, seriously, I have never played that farmville-crap)

Sounds all very neat indeed. Some basic economics can only enrich such a (already very nice) game. Looking forward to any updates into that direction... ;)

Re: Survival mode Enhanced Edition

Posted: Tue Jul 24, 2012 10:51 am
by Blxz
While its a bit of a thread necro, I just hope that it is some for of automated farming. If I need to manually sow crops, and tend them and harvest them then it is simply taking time away from more important things. Designating someone to some arbitrary farming job to take care of all the specifics for me is hopefully what Chris is envisioning. (I suppose I could cope with having to plan the layout at the very start if it came to that)

Re: Survival mode Enhanced Edition

Posted: Tue Jul 24, 2012 12:46 pm
by Captain Deathbeard
Yeah it will be automated

Re: Survival mode Enhanced Edition

Posted: Tue Jul 24, 2012 1:57 pm
by Halt
Chris_The_Great wrote:Yeah it will be automated
You are a life-saver. I was fearing having to do all of the farming manually. Will we have a choice of being able to swap, however? I mean, sometimes I like to live a peaceful life, and having things to do, such as farming would be brilliant.

Re: Survival mode Enhanced Edition

Posted: Tue Jul 24, 2012 3:53 pm
by Blxz
Halt, I guess you could just start a mega plantation and live the peaceful life, paying tribute to a neighbouring town to protect you.

Re: Survival mode Enhanced Edition

Posted: Tue Jul 24, 2012 7:03 pm
by Pain
Sorry for the sorta-necro. Actually didn't notice it... :oops:

Re: Survival mode Enhanced Edition

Posted: Wed Jul 25, 2012 10:32 am
by Blxz
Pain wrote:Sorry for the sorta-necro. Actually didn't notice it... :oops:
No prob really. Better than dozens of new threads all talking about the same thing. It's not like the topic of the post was irrelevant anymore.

Re: Survival mode Enhanced Edition

Posted: Wed Jul 25, 2012 11:38 am
by Captain Deathbeard
Its not gonna be harvest moon. More like The Guild II.

Re: Survival mode Enhanced Edition

Posted: Wed Jul 25, 2012 12:11 pm
by Halt
Chris_The_Great wrote:Its not gonna be harvest moon. More like The Guild II.
That's perfectly fine too, I suppose! I'll just be a trader and sell my produce. :)

In other news, I loved The Guild II, and one, for that matter. Still play them to this day.

Re: Survival mode Enhanced Edition

Posted: Thu Jul 26, 2012 4:33 pm
by Magzpierz
Pity, I played the hell out of harvest moon ;)

Keep up the good work!

Re: Survival mode Enhanced Edition

Posted: Thu Jul 26, 2012 5:51 pm
by txfirefighter
bee farming?

Re: Survival mode Enhanced Edition

Posted: Fri Jul 27, 2012 6:20 am
by Blxz
txfirefighter wrote:bee farming?
:shock:

Re: Survival mode Enhanced Edition

Posted: Fri Jul 27, 2012 4:13 pm
by Scotterius
txfirefighter wrote:bee farming?
Oh that is so reasonable, Blxz. I mean in the post Apocalypse, folks are still going to want to get their sweet tooth going on. Honey can keep a long time, and would be a feasible trade good. It would be a nice way to have tiers in agriculture too, or a means to increase crop yield.

Re: Survival mode Enhanced Edition

Posted: Fri Jul 27, 2012 11:27 pm
by Kamos
Then we can have comical bee related heroes. "Prepare to feel the STING of justice villain!"

Re: Survival mode Enhanced Edition

Posted: Sat Jul 28, 2012 12:08 am
by Halt
Kamos wrote:Then we can have comical bee related heroes. "Prepare to feel the STING of justice villain!"
Bad Kamos, bad.

Re: Survival mode Enhanced Edition

Posted: Sat Jul 28, 2012 10:22 pm
by Hentz
mrpoochpants wrote:To preface, my suggestion is more of an optional modifer to the game, not something on by default, per se.

So the game is set in a desert, a harsh desert, and i would LOVE the idea of having to worry about water, food, heating/cooling, and sleep. These are generally pretty easy things to add usually, given that they're timers that in turn can effect your HP, but it would go a bit further in the way of adding an immersion to the game.

Infact, any element of survival relating to the "what if" of being in such an environment is a bonus. Growing crops, owning land, water sources all seem like great additions to create more immersion for the game. I would LOVE to see anything that adds a level to the "what if".
He said he was going to do that. LOL I remember bandits were in a town and they were in a battle with the police. After the battle my men dragged their bodies out in the middle of the desert, like they were going to die of heat or something.