0.98.0 Thievery/Lockpicking training

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Grimmrok
Posts: 142
Joined: Mon Apr 18, 2016 9:33 am

Sat Feb 24, 2018 3:12 pm

So the 0.98.0 update patchnotes ( https://www.dropbox.com/s/1ni3mzyu7kvnc ... 0.txt?dl=0 ) are out, and I have a question about Thievery and Lockpicking.
Specifically about the Thievery Training chests.
You know what I'm talking about, the ones that the Thieves Guild always has at their hideouts.

My question is: Will those now level both stats, or only one of the two? And if it is only one of the two, will there be added a new training object to level up the other stat?

AmsTaFFix
Posts: 7
Joined: Wed Mar 14, 2018 11:06 am

Wed Mar 14, 2018 11:09 am

now it's lockpick skill training only, but I play a little and thievery training very fast with knocked out characters and private chests and etc. :)

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Wed Mar 14, 2018 1:49 pm

Yeah you now have two different types of chests. One that trains thievery and one for lock picking. They are two different items in the research tree as well.
The one that you will need to retrain is lock picking as it was set to 0 with the new update.

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Grimmrok
Posts: 142
Joined: Mon Apr 18, 2016 9:33 am

Sat Mar 17, 2018 6:57 pm

Thank you, guys, but a little late.

This was posted before the release of 0.98 on experimental.
I've had plenty of time to explore the features added.
No need for further replies.

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