Prosthetic are awesome. So is kidnapping.

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Revage
Posts: 67
Joined: Sat Mar 23, 2013 6:49 am
Location: Coos Bay, OR

Sun Apr 01, 2018 3:10 am

So, with those scout legs your run speed can still be pretty incredible while carrying someone. I ran a two-man op to stealth K.O. my target, then had a skeleton with scout legs sweep him up. Stealther didn't even get a bounty, unseen K.O., and Holy Nation already hates skeletons.
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Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Sun Apr 01, 2018 2:56 pm

Until the carried characters wakes up on your shoulder and once you put him down he sees you even if he goes unconscious right afterwards. Reminded me that I had to post the "bug" ty xd

Revage
Posts: 67
Joined: Sat Mar 23, 2013 6:49 am
Location: Coos Bay, OR

Sun Apr 01, 2018 6:54 pm

Hmm.. yeah, that is posing an issue.

I wonder if an item could be implemented as head gear, like a 'Black bag' item that would reduce perception to a critical threshold at which the person is no longer able to detect what's going on around them? Could be a system similar to limb damage beyond a limit resulting in loss of the use of that limb, like Perception -30 results in complete blindness or something?

Revage
Posts: 67
Joined: Sat Mar 23, 2013 6:49 am
Location: Coos Bay, OR

Sun Apr 01, 2018 8:03 pm

As an alternative option right now, I carried him to the Black Desert, let the acid rain reduce him to an unconscious level again, then dumped him in town and gave him to my armor crafter to pack around. That didn't trigger the aggro or cause a bounty to generate on the other guy, he's just crafting my dust jackets with a king over his shoulder.

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