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Town ownership question
Posted: Fri Jun 15, 2018 7:39 am
by LordMoist
So I built next to the ghost town in the cannibal plains and the border is interfering with my future base plans. Since the town is abandoned, is there a way to take it over and is there a way to do this with every ruin?
Thanks for your time!
Re: Town ownership question
Posted: Fri Jun 15, 2018 4:40 pm
by Vandala
You can delete towns, this does not get rid of the buildings in the town, but if your own outpost is close enough you gain control of them. You'll have to figure out how the in-game editor works (or maybe it was the forgotten construction set) to do this though. I don't recall how I did it myself, but I know it is possible. I don't know if its possible with every ruin.
Maybe the towns need to be deleted in the construction set, and then remove the buildings via the in-game editor, I'm not sure.
Re: Town ownership question
Posted: Sat Jun 16, 2018 4:19 am
by LordMoist
You can gain control of the ghost town? How can you gain control of it if you cant even build near it?

- the town to the right is what im talking about. It is abandoned and it is taking up some space i could use.
- kenshi.PNG (4.61 MiB) Viewed 8923 times
Re: Town ownership question
Posted: Sat Jun 16, 2018 8:22 am
by Vandala
No, I said you can delete the town, which can result in you gaining ownership of the buildings if your own outpost is close enough.
Re: Town ownership question
Posted: Sat Jun 16, 2018 10:59 pm
by Hatsune_Neko
Vandala wrote: ↑Sat Jun 16, 2018 8:22 am
No, I said you can delete the town, which can result in you gaining ownership of the buildings if your own outpost is close enough.
thats a exploit i haven't heard of.
thank you for pointing it out. im sure the Devs will close that loophole soon.
Re: Town ownership question
Posted: Sat Jun 16, 2018 11:11 pm
by Ocram
He meant with the editor, essentially buildings that lose their town data (by you deleting the town) get automatically added to the nearest town, if it happens to be your outpost you win.
Re: Town ownership question
Posted: Sun Jun 17, 2018 10:27 am
by Comrade
Hatsune_Neko wrote: ↑Sat Jun 16, 2018 10:59 pm
Vandala wrote: ↑Sat Jun 16, 2018 8:22 am
No, I said you can delete the town, which can result in you gaining ownership of the buildings if your own outpost is close enough.
thats a exploit i haven't heard of.
thank you for pointing it out. im sure the Devs will close that loophole soon.
That sounds so limiting. Why not make it a feature?
Re: Town ownership question
Posted: Sun Jun 17, 2018 3:20 pm
by Hatsune_Neko
the ability to take over towns is not in yet. and most likely wont be until some time after full release.
as right now, it causes issues and can crash your game.
Re: Town ownership question
Posted: Mon Jun 18, 2018 5:34 am
by Sol Lignum
For the future though, this seems like a nice foundation to build takeovers on. Siege-style, you build a "warcamp" nearby the targeted settlement, and upon certain trigger's activation (dialogue with the town leader, death\flee of a town leader, death\flee of all guards etc) current settlement marker deletes, and control over buildings and storages goes to you.
Re: Town ownership question
Posted: Mon Jun 18, 2018 4:10 pm
by Vandala
Sol Lignum wrote: ↑Mon Jun 18, 2018 5:34 am
For the future though, this seems like a nice foundation to build takeovers on. Siege-style, you build a "warcamp" nearby the targeted settlement, and upon certain trigger's activation (dialogue with the town leader, death\flee of a town leader, death\flee of all guards etc) current settlement marker deletes, and control over buildings and storages goes to you.
Interesting, and if this "warcamp" is itself an outpost then it can also be attacked by the system that already governs the attacks on our outposts.
Re: Town ownership question
Posted: Mon Jun 18, 2018 8:10 pm
by Sol Lignum
Vandala wrote: ↑Mon Jun 18, 2018 4:10 pm
Interesting, and if this "warcamp" is itself an outpost then it can also be attacked by the system that already governs the attacks on our outposts.
Sure, it just looks like a possible bug may be turned into a rightfull feature, without need to implement any standalone takeover functionality.