Game laggs really hard midgame
Posted: Fri Jun 15, 2018 7:40 pm
You think it's possible to have an option to make ai off screen dumber so they don't rape my pc from the shadows??
Running this game on a quad core CPU with 16 gb RAM...But then again we're talking about laptop CPU's here so they may as well be dualcores lol. The game runs pretty good overall. Not that many stutters except when loading stuff. The only place where i have really trouble is the swamps. Also have you tried toning down grass density, diabling water reflections and shadows and the like? Made a ton of difference to me. I'm als running it on the lowest resolution it's capable off BUT with the second highest graphics quality.Sol Lignum wrote: ↑Mon Jun 18, 2018 6:54 amIt's not even that bad nowadays. And it seems to be HDD loads mostly, so you either need an SSD or tons of RAM. Not sure about RAM though, as the game may not use it to a full extent. It's above 4Gb, but it's not exactly clear how far above.
Also, if your CPU is 2 cores just like mine, my condolences, brother![]()
Intel.ark will tell you exactly how many cores there areTerrorofKenshi wrote: ↑Sun Jul 22, 2018 3:38 am(...) But then again we're talking about laptop CPU's here so they may as well be dualcores lol. (...) I'm als running it on the lowest resolution it's capable off BUT with the second highest graphics quality.
Yeah, too bad (or maybe i should count myself Lucky?) I only discovered this game through Nookrium's playthrough on YouTube and even that one started like 2 years ago. So yeah i haven't witnessed the entire change it went through. But from what i have read online, the idea of the game has still the same "athmosphere" or "feel" to it. This is very well done to the devs part. What i really like about this game and the community is that everyone wants this game to succeed. I feel like the users have had just as much input as the devs themselves. Just look at the recent city overwrides addition that was originally sparked but Shidan. Although i'm not sure they weren't just playing around with the idea before.Neteman wrote: ↑Mon Jul 23, 2018 11:23 amShadows used to be a big deal, but lately seemed to be amended (somehow).
In my experience, nowadays quality textures, grass density and terrain quality are the most important variables given a specific draw distance.
Always talking about native resolutions, of course.
But believe me, these days the game is all about smoothness compared to a year ago or so. I think devs broke their asses on 0.9 update to give us a playable Kenshi in medium level machines.
Perhaps it is a RAM issue. You don't have enough and the game is forced to use Virtual Ram/Page File. That's actually using your HD as though it where RAM, and HDs (even SSDs) are way slower than RAM. I think the number of squads/characters will have a big impact. Including your own people.