What happened to the skeleton subraces

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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theedgar
Posts: 19
Joined: Mon Mar 20, 2017 8:10 pm

Sun Feb 17, 2019 4:53 am

I'm sorry if there was an announcement I missed, but I remember being able to play as 2 other skeleton subraces. I'm just curious as to why they are no longer playable

dragonalumni
Posts: 101
Joined: Sat Apr 22, 2017 1:10 am

Sun Feb 17, 2019 1:34 pm

I don't remember that, but I really think it's boring that all the recruitable skeletons almost look exactly the same. They should have a wider range of graphics to distinguish them. In fact, I think everything but greenlander's has almost no uniqueness. Why can't Shek/Robots/Hives be green/red/blue on a slider?

Vandala
Posts: 265
Joined: Thu Dec 07, 2017 2:38 pm

Sun Feb 17, 2019 5:21 pm

I believe the option we once had to give our skeletons different heads was due to a developer error, they had mistakenly included the option which was never intended. Or so a google search tells me, I don't know how true that is.

lucidmadness
Posts: 314
Joined: Mon Jun 02, 2014 12:41 pm

Sat Feb 23, 2019 9:53 am

You can mod it to pick any subrace, or find one on steam. my mod "reprogramming rods" does it in addition to adding some cool stuff

dragonalumni
Posts: 101
Joined: Sat Apr 22, 2017 1:10 am

Mon Feb 25, 2019 8:26 am

I found a mod called "Faces plus" or "Faces+" that among other things add back the skeleton subraces.
Highly recommended, and highly rated generally.

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