FSAA: Super sampling anti-aliasing (SSAA),also called full-scene anti-aliasing (FSAA), is used to avoid aliasing on full-screen images. Enables AA on fullscreen basically.
Allow NVPerfHUD:
NVPerfHUD - this allow you to attach NVidia tool for performance testing. This might be handle for searching performance glitches.
Not perfect english but it's off another forum, kinda explains it

like a performance testing tool
Floating point mode:
http://www.ogre3d.org/forums/viewtopic.php?t=7791
Err.. yeah.. something to do with maths. I don't think it affects the game at all our end. It's to do with rounding numbers and the difference between 32 and 64 bit systems
Resource Creation Policy: From what i can tell, its something to do with "active devices". This one i can't find out much on
Vsync: Vsync matches your monitors refresh rate/frequency, with an applications frame rate.
In other words, It doesn't let your frame rate go above your monitors refresh rate.
85 Hz. = 85 FPS
100 Hz. = 100 FPS
and so on.
Basically, enabling it technically stops things looking like they're "tearing" onscreen.
http://hardforum.com/showthread.php?t=928593
To answer your question:
Playing full screen, on a single monitor, you want FSAA on, this will increase quality but possibly decrease performance (assuming your GFX card can handle it, try experimenting) NPerfHUD off, floating point mode off (although try it on, i don't think it makes much of a difference) resource creation policy, leave that one alone, and vsync is your personal choice, again depends on your card.
Really, try playing with the options and see which ones suit you!