Locking a door does...

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Aku
Posts: 91
Joined: Fri Mar 22, 2013 1:04 pm

Fri Mar 22, 2013 11:59 pm

What exactly? I have started building my small outpost, near an existing city, really, just so i can work on research while i make money and gather mercs. I put a research table in the small shack, left my science guy in there, and locked the door on the way out for my other two to scavenge. After making a trip to town to sell my ill gotten loot, i noticed my science guy was knocked out, and immediately flew over to see what was going on, and two bandits were walking out the front door like they had a key!

Is it just an rp thing at the moment, so you can lock your doors before you leave the house?

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1337
Posts: 944
Joined: Fri Oct 28, 2011 11:18 am
Location: Luxembourg

Sat Mar 23, 2013 12:13 am

If the behavior hasn't changed in the last updates, then locking a door should keep enemies outside. They'll start hitting the door to break in, but that takes a lot of time.

What happened in your case probably is that you didn't tell your science guy to "defend" or "stay" which means that when the enemy got within sight/radius your own guy actually unlocked and opened the door to go smack the bandits.

Next time, tell him to "stay" and don't forget to check sometimes while roaming the desert to see if there are bandits trying to break in.

You should always proofread carefully to make sure you didn't any words out.

Need help? pm me or any other mod.

Aku
Posts: 91
Joined: Fri Mar 22, 2013 1:04 pm

Sat Mar 23, 2013 12:34 am

Ah you're right, i didnt tell him to stay.

On that subject, how do you tell what commands of that type that someone has? it'd be intuitive if the selected one was a lighter or darker color than the others, but as of right now, it doesnt appear to function like that.

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1337
Posts: 944
Joined: Fri Oct 28, 2011 11:18 am
Location: Luxembourg

Sat Mar 23, 2013 9:22 am

Like for most alpha versions, most features you see are not fleshed out yet. If you are not sure, just tell him to stay again ;)

You should always proofread carefully to make sure you didn't any words out.

Need help? pm me or any other mod.

Aku
Posts: 91
Joined: Fri Mar 22, 2013 1:04 pm

Sat Mar 23, 2013 12:31 pm

No problem. I just wanted to make sure it wasnt slightly hidden somewhere i hadn't noticed, like the info tab.

Kelly0o0
Posts: 16
Joined: Fri Mar 22, 2013 7:31 pm

Sat Mar 23, 2013 4:36 pm

Is locking the door just closing the door?

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CalPal
Posts: 129
Joined: Thu Mar 21, 2013 2:23 am
Location: Canada

Sat Mar 23, 2013 4:40 pm

1337 wrote:Like for most alpha versions, most features you see are not fleshed out yet. If you are not sure, just tell him to stay again ;)
"No! Bad scientist! Bad! No letting bandits inside!"
Scientist: :cry:

:lol:

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Blxz
Contributor
Posts: 1843
Joined: Mon Dec 19, 2011 1:11 pm
Location: Australia

Sun Mar 24, 2013 4:35 am

Kelly0o0 wrote:Is locking the door just closing the door?
No. Right clicking and "lock"ing the door is actually locking the door.
p­ie

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