Storage containers ==>outpost based
Posted: Fri Apr 05, 2013 11:51 am
When i trieed building a 2nd oupost when i dont have enough mats my chars started running off to my first outpost which is on the other side of the map kinda.
Same with every other material like stones grain even water from a well while there is a well next to it.
So basicaly chars running from outpost to outpost to get mats==> which leaves em dead most of the time.
I dont think its a bug more like a gameplay issue...
Well evenn a few other things worth mentioning: As characters running of from my high vantagepoint outpost to lower lvls to get some bandits, so they have to run around the entire mountain to get there. My first question would be why the hell do they do that
. bandits that far in travelling distance dont pose a treath. Offc there ai lets em calculate agro from point A=>B disregarding the actual traveling distance.
So an area hight based scanner for stuff like this would be nice to have so chars wouldnt run off like they do now.
Same with every other material like stones grain even water from a well while there is a well next to it.
So basicaly chars running from outpost to outpost to get mats==> which leaves em dead most of the time.
I dont think its a bug more like a gameplay issue...
Well evenn a few other things worth mentioning: As characters running of from my high vantagepoint outpost to lower lvls to get some bandits, so they have to run around the entire mountain to get there. My first question would be why the hell do they do that
So an area hight based scanner for stuff like this would be nice to have so chars wouldnt run off like they do now.