Page 1 of 1
Experience level curve
Posted: Wed Apr 10, 2013 1:32 pm
by Argus
I've looked around a bit and haven't seen anything much about this. Does anyone know the slope of the experience curve as you level up skills?
Personally, it seems to me that once you hit 80, you really hit a wall. I had my original guy at like 60 and a newer guy who was at level 1 labour. Now, original guy is 83 and new guy is at 75.
Re: Experience level curve
Posted: Wed Apr 10, 2013 2:54 pm
by Tolwrath
What skill is it? I know it can difficult to level up some skills when you get to higher level because combat just isn't long enough. If it's a weapon skill, you could do what I used to do in Morrowind, equip the worst version of that weapon so combat will go on longer.
Re: Experience level curve
Posted: Wed Apr 10, 2013 4:37 pm
by Blxz
I am unsure but it appears that the difference in skill levels of the combatants changes how fast skills grow. Fighting a few hits against a far superior foe levels up skills faster than the reverse. When I trained up a sparring buddy (before he kicked me arse and walked of into the sunset) I got very fast skill gains even at comparatively high levels (30-50ish). When out and about fighting regular guys my main could solo whole groups and sometimes wouldn't even get a single skill gain.
Having said all that, take it with a grain of salt. I may be incorrect here but these have been my observations.
Re: Experience level curve
Posted: Fri Apr 12, 2013 11:59 pm
by alek4ever
I wonder, do temporary lowering your skills using backpacks make training them faster?
It might be worth looking into.
Re: Experience level curve
Posted: Sat Apr 13, 2013 12:05 am
by CalPal
It's possible, but I wouldn't want to be having guys training at -5 or -4 attack and defense, that just makes no sense to me.
Re: Experience level curve
Posted: Sat Apr 13, 2013 12:36 am
by alek4ever
Well that would be quite bad now. However I was thinking more about when you having 20-30 skill and by lowering it by ten might increase speed it gains. As long as you dont fight with negative skills it should be fine.
Re: Experience level curve
Posted: Sun Apr 14, 2013 12:05 am
by Captain Deathbeard
Yes, fighting stronger enemies makes you level much faster, and yes gimping your skills with backpacks will in that way make you level a little faster.
Generally all skills level as a curve, the formula is somethings like:
newLevel += levelIncrease * (1.0 - level);
the levels are 0-1 values, so 1.0 would be a skill 100, and 0.0 would be skill 0.
So at skill level 70, or 0.7, the skill gain would be multiplied by 0.3, so you gain only 30% of what you would have gained at level 1.
Re: Experience level curve
Posted: Sun Apr 14, 2013 5:26 am
by alek4ever
Chris_The_Great wrote:Yes, fighting stronger enemies makes you level much faster, and yes gimping
your skills with backpacks will in that way make you level a little faster..
So there is a 10 percent increase in leveling speed by simply equipping huge trader backpacks. Thank you for sharing this great information. Now I know why my medic has the highest skill in my group. (-5 traderpack, everyone else except my heavy weapons guy have "combat backpacks" ''confiscated'' from fallen town guard or imperal patrols.
Re: Experience level curve
Posted: Sun Apr 14, 2013 6:13 pm
by Argus
Chris_The_Great wrote:Yes, fighting stronger enemies makes you level much faster, and yes gimping your skills with backpacks will in that way make you level a little faster.
Generally all skills level as a curve, the formula is somethings like:
newLevel += levelIncrease * (1.0 - level);
the levels are 0-1 values, so 1.0 would be a skill 100, and 0.0 would be skill 0.
So at skill level 70, or 0.7, the skill gain would be multiplied by 0.3, so you gain only 30% of what you would have gained at level 1.
Doesn't this also mean that you could technically raise skill above 100 by wearing trader packs?
Re: Experience level curve
Posted: Mon Apr 22, 2013 7:59 am
by Baltim
As far as combat skills.. no idea but with my weapons smithing, I've got two guys up to 96 (currently on day 370ish) and its seems to have hit a wall.. I shudder to think how long it would take me to get to the mid 90's for my combat skills as the weapons smiths have been running constantly for about 120 days straight

Re: Experience level curve
Posted: Tue Apr 23, 2013 11:58 pm
by drekx
I'm having issues with getting research past 95. I had my main guy hit 95 and since then it seems like he's stuck there. I've leveled everyone else from 0 to 95 and he is still 95 lol not sure if that's supposed to be how it works. I've left the game running for 10 hours to try to see if I can get it to go from 95 to 96 but even that wasn't enough. About how long does it take to get something from 95 to 96? I don't want to even think about how long it would take from 96 to 97 if 95 to 96 is any indication.