Hauling feature

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Pike
Posts: 8
Joined: Mon Jun 03, 2013 11:32 pm

Mon Jun 03, 2013 11:39 pm

Hello all,

Long time payer/player first time poster (amazing game btw great time-sink).

Anyway, I just got around to automated-stone mining and built a few material specific storage boxes. I choose one of my minions, have him 'haul' on a specific box and nothing. Is the haul function currently not working or is there a bug...or, the more likely of events, am I doing something incorrect?

PS...If this question has been asked before sorry for the re-post, I look around a bit and didn't find it. If this indeed a bug I will post in the appropriate section of the forums.

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Tue Jun 04, 2013 2:20 am

I believe the Haul feature isn't implemented yet, soon we'll be able to assign jobs to specific characters, so this sort of thing will be more useful then. For the time being just assign them to the building in question and when its output is full your character should carry it to the nearest storage available. For using automated stone mines with the top tier refinery I find assigning a character to each stone mine and another to the refinery to be the fastest/most efficient way to get the most out of all of the buildings. Once we can assign jobs to units this sort of thing will entail a lot less micromanagement.

Pike
Posts: 8
Joined: Mon Jun 03, 2013 11:32 pm

Tue Jun 04, 2013 5:23 am

Great thank you for the quick response! :) I will try to keep my eye on the updates a bit more to not post redundant questions.

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