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Building walls . . . of a type

Posted: Sat Jun 29, 2013 4:02 am
by Fuzzymiles
http://steamcommunity.com/app/233860/sc ... =trendweek

http://steamcommunity.com/sharedfiles/f ... =156377686

http://steamcommunity.com/sharedfiles/f ... =156377719

http://steamcommunity.com/sharedfiles/f ... =156379936



In 42.2 the Stone Processors can overlap, by overlapping them slightly, you can build a wall around your town. Just the wireframe outline is enough to stop movement so technically you don't even have to build a complete wall. If you do though, you get an epic steampunk wall of doom! :D Have fun wastelanders!

Edit: Added screenshots of the (mostly) finished village and finished wall.

Re: Building walls . . . of a type

Posted: Sat Jun 29, 2013 7:46 am
by Allen
Just curious, where did you build that town?
That's a whole lot of generators you have there :)

Re: Building walls . . . of a type

Posted: Sat Jun 29, 2013 9:32 am
by Fuzzymiles
The village is almost directly between Clownsteady and Telbooze and East of Brink. Since all of those are technically working stone processors once I got them built I could theoretically turn them all on :D . 1405 power generated ATM. Hopefully the real walls will be cheaper than mine, at 50 building materials a pop it takes a minute to build :shock:

Re: Building walls . . . of a type

Posted: Mon Jul 01, 2013 7:48 am
by islesofurth
nice, and after knowing this bug im sure it wont be removed until atleast the update after walls are fully finished

Re: Building walls . . . of a type

Posted: Thu Jul 04, 2013 2:27 pm
by Paulusdegrote
I think that as of 0.44.1 this no longer works, atleast when I tried it just now it didn't work.