Hello, new to Kenshi.
Posted: Thu Jan 23, 2014 9:34 pm
Hey, guys. I purchased Kenshi from Steam about a week ago. I've had my eyes on it for some time actually from Steam greenlight program but made the purchase only a week ago.
Allow me to express my experience with the game so far.
I've spent about 20 hours into the game total. I started out as a wanderer setting as a female character. (Jesus, it's hard to distinguish males from females.) I spent an hour or so trying to learn the game and how to survive.
Quickly realizing that I would get nowhere with just one character, I hired my 2nd one with the 1000 cat I started out with and started to lure enemies to city guards for loot and tiny bits of combat experiences. I did so for few hours where I earned around 20.000 cat and my group grew to 5 members.
Reading up the wiki about constructions, I eventually set up my outpost.
( I will upload pictures when I get home. I am @ work atm.)
And spent hours manufacturing building materials. Got attacked by dust bandits numerous times where I simply fled and came back later. My research level has just gone to level 3 now.
Here are my takes on the game so far.
The game is pretty buggy.
1. Shops often don't have money in them and the game has to be reloaded to fix it.
2. Sometimes, town NPCs would line up outside of their town. I have to reload the game to fix it.
3. The game needs more preset faces and more hair styles.
4. Random crashes.
What I would like to see in near future.
1. An ability to dismiss members or an ability to import selected squad members
2. Looting should decrease one's relationship with a faction. Ex. If I loot a mercenary unit member, I should lose a small relationship with that faction.
3. So far, wall and its gate are pointless in my eyes. It was only a matter of time bandits made through. There should be an option for negotiation if an attacking force takes too long to take down a gate.
What I would like to see in a distant future.
1. An ability to run a pub/inn where platoon members would enjoy drinks with a chance for bar fight.
2. I can see the general theme of this game is loosely based on the Japanese culture, so why not implementing the clan structure?
I probably had more in my mind when I started this thread but I can't recall anything anymore at this point.
Anyway, good luck with the game, dev.
Allow me to express my experience with the game so far.
I've spent about 20 hours into the game total. I started out as a wanderer setting as a female character. (Jesus, it's hard to distinguish males from females.) I spent an hour or so trying to learn the game and how to survive.
Quickly realizing that I would get nowhere with just one character, I hired my 2nd one with the 1000 cat I started out with and started to lure enemies to city guards for loot and tiny bits of combat experiences. I did so for few hours where I earned around 20.000 cat and my group grew to 5 members.
Reading up the wiki about constructions, I eventually set up my outpost.
( I will upload pictures when I get home. I am @ work atm.)
And spent hours manufacturing building materials. Got attacked by dust bandits numerous times where I simply fled and came back later. My research level has just gone to level 3 now.
Here are my takes on the game so far.
The game is pretty buggy.
1. Shops often don't have money in them and the game has to be reloaded to fix it.
2. Sometimes, town NPCs would line up outside of their town. I have to reload the game to fix it.
3. The game needs more preset faces and more hair styles.
4. Random crashes.
What I would like to see in near future.
1. An ability to dismiss members or an ability to import selected squad members
2. Looting should decrease one's relationship with a faction. Ex. If I loot a mercenary unit member, I should lose a small relationship with that faction.
3. So far, wall and its gate are pointless in my eyes. It was only a matter of time bandits made through. There should be an option for negotiation if an attacking force takes too long to take down a gate.
What I would like to see in a distant future.
1. An ability to run a pub/inn where platoon members would enjoy drinks with a chance for bar fight.
2. I can see the general theme of this game is loosely based on the Japanese culture, so why not implementing the clan structure?
I probably had more in my mind when I started this thread but I can't recall anything anymore at this point.
Anyway, good luck with the game, dev.