Turrets vs katanas?
I've been reading up and looking through the skill list and realised there is skills for robotics and turrets, I was wondering how this will work? When I think of turrets I picture machineguns with armour around them. How does one beat a turret with a katana or a bow?
- toaster Assassin
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Do to turrets probably using old tech, I bet that their ammo may not be so plentiful. Now my guess would be that the turrets have low accuracy and/or their reload time maybe long. Another thought would be turret-resistant shields, or the ability to block incoming projectiles with your sword (like Goemon from Lupin 3rd style). A turret can only aim in one direction, so while some of my guys act as a distraction I would take the others and attack it from behind (If it is in a fort with walls there is a climbing ability (which is inactive at the moment).
Last edited by toaster Assassin on Tue Nov 15, 2011 8:30 pm, edited 1 time in total.
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- Captain Deathbeard
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Turrets will be low-tech. Not machine guns, more like slow firing harpoon guns. I plan to implement some kind of sword-blocking or dodging skill for ranged defence.
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