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cannibal prisoner cage yields bounty
Posted: Sun May 18, 2014 5:14 am
by sublogic
Probably due to wip of cannibal stuff, and the cannibal cage being cloned from the usual one? But it acts as bounty cash-in station away from cities

Re: cannibal prisoner cage yields bounty
Posted: Mon May 19, 2014 1:06 pm
by Snowpig
There is one big difference though: It is
self-cleaning as long as the cannibal outpost has cannibals living there

Re: cannibal prisoner cage yields bounty
Posted: Mon May 19, 2014 8:37 pm
by Kamos
Just think of it as doing business with the cannibals.
Re: cannibal prisoner cage yields bounty
Posted: Tue May 20, 2014 2:04 pm
by sublogic
The eating part is probably not finished yet.?
I've tried to "help" the cannibals by populating their cages with life and dead samples of bandits, and their own people. Then hide a distance away and observe the camp. No action.... And the few raiding parties that were carrying people just walked past the camp and went on .. well.. raiding?
Another interest surprise I had, but this time with bandits tax collectors, when I defeated and was carrying the bandit leader, waiting for a new cage which is finishing soon, the bandits that regain consciousness suddenly ran to me and SNATCHED the leader from my char's back and tried to run off (I did not have chase on, so if they are not hostile, there is no auto-attack). well, I managed to manually attack him and regain the exhibit for my zo.. I mean temporary prisoner block.
Re: cannibal prisoner cage yields bounty
Posted: Thu May 22, 2014 9:11 am
by Snowpig
There is a difference between the "camp"-cannibals and the roaming cannibals. The latter do not have the "put body into nearest cage" AI, therefore they simply snatch a body and carry it around.
The eating starts as soon as all cages in the camp are full and a new body is coming in. Then you will see one or more cannibals running to one cage and beating the character inside to death. Afterwards they carry the dead body to the fireplace and you will see a text "cooking body" (or similar).
You can try and mod one thing i did: add to the "squad"-cannibal in the "roaming" group the AI task "find nearest cage to put body into". This will make the individual squad members run back to the cannibal outpost and put the body in a cage. If you add the AI to the squad leader, the whole squad will run back to the cannibal camp.
Problem here is:
- the roaming AI seems to have glitches which cause the roaming group not to carry on with the patrol after bringing in the bodies. (when adding "put body" AI to squal leader)
- only "camp"-cannibals cook the corpses - if the camp runs out of them, everything will come to a stall
Re: cannibal prisoner cage yields bounty
Posted: Sat Jun 14, 2014 7:46 am
by philthymcnasty
sublogic wrote:The eating part is probably not finished yet.?
I've tried to "help" the cannibals by populating their cages with life and dead samples of bandits, and their own people. Then hide a distance away and observe the camp. No action.... And the few raiding parties that were carrying people just walked past the camp and went on .. well.. raiding?
Another interest surprise I had, but this time with bandits tax collectors, when I defeated and was carrying the bandit leader, waiting for a new cage which is finishing soon, the bandits that regain consciousness suddenly ran to me and SNATCHED the leader from my char's back and tried to run off (I did not have chase on, so if they are not hostile, there is no auto-attack). well, I managed to manually attack him and regain the exhibit for my zo.. I mean temporary prisoner block.
Not true, i see them beat people to death for eating. so there is an action associated with the cages. However, as far as i know, i am the only one that uses the cannibal ovens.