repairing gates
Posted: Wed Jun 04, 2014 7:55 pm
i'm playing the 0.68 experimental, and i love it. The new gates are very long to repair, 3 engeneers with about 80 skill each use up to 20 real time minutes, while a dozen bandits use 20 seconds to break it. I love the fact that now my base gets attacked every ingame day, but this way i have to continuously use my 3 best engenners to repair the gate.
Also i have to leave it opened, if i close the gate while inside the base all my team AI get mad an they start running everywhere, and when i go away from base if i close the gate behind the team runs back to open it.
I already know that the pathfinding is going to be fixed, i would also suggest to tweak gate repair time a little bit.
If it wasn't for realism, i would completly wall me inside the base, then when need to leave i would delete a wall section, and rebuild it when i come back (the base is open anyway when i'm outside).
BTW, grats for 0.68, in my opinion is going in the right direction.
Also i have to leave it opened, if i close the gate while inside the base all my team AI get mad an they start running everywhere, and when i go away from base if i close the gate behind the team runs back to open it.
I already know that the pathfinding is going to be fixed, i would also suggest to tweak gate repair time a little bit.
If it wasn't for realism, i would completly wall me inside the base, then when need to leave i would delete a wall section, and rebuild it when i come back (the base is open anyway when i'm outside).
BTW, grats for 0.68, in my opinion is going in the right direction.