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First 5 Minutes of Update [0.70]

Posted: Tue Dec 09, 2014 7:44 pm
by PnzrNorm
So I decided to prep my 20-man squad for their Import to the new 0.70 world.

In the whole 5 minutes I spent saying goodbye to my established civilization spanning a quarter of the map of 0.69.2, I got to enjoy a number of things:
  • Pathfinding is uber amazing now, including the Follow command
    Love the new font
    Love how seamless it is to move across vast expanses of half developed/undeveloped land without a single hitch in sight
    I even tested how laggy I could make the game by spinning the camera as fast as possible (used to cause hitching), but it didn't bother performance for a millisecond while set to any speed
And now, I'm off to explore the new, barbaric landscape in 0.70.

Bold adventures to all!

Re: First 5 Minutes of Update [0.70]

Posted: Tue Dec 09, 2014 10:15 pm
by codyo
Pathfinding doesn't seem good right now. It's a pain trying to make your characters move through town and they get stuck a lot. Followers are the worst when it comes to getting stuck.

Performance seems to be fine for me.

I had to scrap one character because there's a town on the west side of the map, with the Cat faction or something. That the only way out of town was a built large ramp that didn't even work.

Re: First 5 Minutes of Update [0.70]

Posted: Wed Dec 10, 2014 12:38 am
by Argus
Does anyone know how to work the conversation menus? I started in a town, went to the bar, talked to a fighter guy. I asked "How Much" and he replies "2500 cats". Of course, I don't start with 2500 cats, so I didn't have the option to buy him.... or any other option, so far as I can tell.

You're paused forever on this menu screen with no options. Saving and loading gets you out, at least.

Re: First 5 Minutes of Update [0.70]

Posted: Fri Dec 12, 2014 12:04 am
by Marilous
When I imported the game it created a bunch of what I guess would be hirelings except my squad is full.