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weapons
Posted: Wed Dec 21, 2011 6:53 pm
by txfirefighter
no fantasy and no magic. totally get that and embrace it. but, i was wondering what different type of weapons we wuld have. just those with good states? or ones that in some nonmagical way enhance the player. not too savvy on japanese history or legends and such but surely they had em! incorporate those into items?
not throwing any ideas out there perse, just wondering......

Re: weapons
Posted: Wed Dec 21, 2011 7:33 pm
by wolfwood296
i don't know about weapons and stuff but the closest thing i've heard of for enchancing someone is training which might be added later

Re: weapons
Posted: Wed Dec 21, 2011 9:21 pm
by txfirefighter
makes sense. i wonder what he has in mind for different training?????
Re: weapons
Posted: Wed Dec 21, 2011 9:24 pm
by xdcxtruth
i read up on some of kenshi i looked it up and down before i finally downloaded the demo got as far as i could (hince lvl 20 caps and only one follower), bought it and played, anyways there was talk somewhere or maybe a post from chris about crafting weapons and workbenches to enchance crafts, but this will take awhile until this will be implemented.
Re: weapons
Posted: Wed Dec 21, 2011 9:27 pm
by txfirefighter
crafting was always a pain to me in other games. mostly because i didnt play for very long periods and didnt wanna farm supplies. but i love the idea of crafting.
glad you bought it too...
Re: weapons
Posted: Wed Dec 21, 2011 9:37 pm
by Pain
If you look at the stats screen for your characters, there are a lot of weapon skills inactive at the moment. That gives you a rough idea of what is planned I guess.
Re: weapons
Posted: Thu Dec 22, 2011 12:09 am
by txfirefighter
not neccesarily what type of weapons but rather special types of those said weapons.
Re: weapons
Posted: Thu Dec 22, 2011 1:12 am
by Wakko
I want axes. For my barbarian faction
Re: weapons
Posted: Thu Dec 22, 2011 3:44 am
by wolfwood296
txfirefighter wrote:makes sense. i wonder what he has in mind for different training?????
i think it will be like weight lifting and stuff, running around with a backpack on (the heavier the better

) and practice dummies to attack (to raise attack and defense skills, for defense a dummy that attacks you).
Re: weapons
Posted: Fri Dec 23, 2011 6:18 pm
by xdcxtruth
very interesting concept i would like to see this implemented but yet there are practice dummies in buildings now but are not accessible or interactable (if thats even a word) at this time
Re: weapons
Posted: Fri Dec 23, 2011 8:22 pm
by txfirefighter
xdcxtruth wrote:interactable (if thats even a word)
it is now!
Re: weapons
Posted: Sat Dec 24, 2011 3:54 am
by wolfwood296
xdcxtruth wrote:very interesting concept i would like to see this implemented but yet there are practice dummies in buildings now but are not accessible or interactable (if thats even a word) at this time
guess they are their for show since i only see them in the guard's barrack (i think that is where i saw them)