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Killing guys
Posted: Sun Jan 01, 2012 9:46 pm
by Blxz
I would definately appreciate the ability to finish a downed opponent. Just something simple like driving my sword through his stomach into the ground.
Attacked a town recently and while I was looting, a bunch of guys got medical attention and then attempted to drive me out. They did enough damage that some of my guys were wounded and I had my first legitimate use of the carrying feature. (Which, I might add, was totally absurd. The smallest guy physically possible to be created carrying and running with the largest guy physically possible to create, including all 6000kg of equipment in his traders backpack.)
My point being, there is no way to stop these guys recovering. I had one guy just healing himself while my guy swung at him and I couldn't damage him fast enough to knock him down. He didn't even fight back. Meanwhile everyone else was doing the same in the background.
Re: Killing guys
Posted: Mon Jan 02, 2012 12:02 am
by wolfwood296
finishing an opponet would be good until you start losing especially at the beggining since you have no skills what so ever and one hit takes about 1/4 of your health (if you didn't get any armor from a dead perosn already) this would be a good option to have at the end of a fight (say you have a fight with 10 dust bandits and deafeated them all, then you could have an option to send your squad to finish the job, this may also be used to kill surrenderd people in cold blood)
Re: Killing guys
Posted: Mon Jan 02, 2012 4:28 am
by Blxz
A little confused if you agree or disagree with my suggestion. Punctuation is your friend. And a comma every now and then isn't enough.
Otherwise, if you lose, killing isn't an option every time. As chris has mentioned being captured as slaves, that would be the most probable. But a particularly bad bandit squad or one that you have annoyed a lot (or even just bad luck) can result in your characters being killed.
This will, hopefully, put a bit more meaning into the survival aspect of the game. As it is it seems very hard to actually DIE in this game, at all; there is almost no reason to try and avoid combat.
Re: Killing guys
Posted: Mon Jan 02, 2012 7:06 am
by toxiciron
I know what he's saying, he's agreeing and suggesting that you can only use it after finishing a fight and maybe send all your men to do it... I didn't have a problem reading it.
As to your bit about dying, there are some cases where you cannot recover. And as to the original post, I don't think healing actually completely fixes them right at the moment, it just lets them heal, so he would have just eventually been knocked down anyways, I think.
Anyways, yeah, I think that kind of feature would be good to have. I would prefer something a little over the top, like maybe decapitating the bodies. As they say in acting, you need to overact because the audience is far away.
Re: Killing guys
Posted: Mon Jan 02, 2012 3:27 pm
by txfirefighter
if we can do it to them they can do it to us. yikes... that would suck to see your crew decapitated and you can do nothing about it. quick load
im mixed on this feature. so either way...
Re: Killing guys
Posted: Mon Jan 02, 2012 4:29 pm
by Subutaikhan
I would also like to see a similar feature. Alternatively the medic ability shouldn't be usable in combat, or applied to people engaged in combat.
Re: Killing guys
Posted: Mon Jan 02, 2012 5:08 pm
by Blxz
txfirefighter wrote:if we can do it to them they can do it to us. yikes... that would suck to see your crew decapitated and you can do nothing about it. quick load
Used on us, hell yes. That is what I am hoping for....
sometimes. but only once they have totally won the battle. Restart because I failed to survive the game and thought I was strong enough?..... Hell yes!
Re: Killing guys
Posted: Mon Jan 02, 2012 6:33 pm
by txfirefighter
Blxz wrote:txfirefighter wrote:if we can do it to them they can do it to us. yikes... that would suck to see your crew decapitated and you can do nothing about it. quick load
Used on us, hell yes. That is what I am hoping for....
sometimes. but only once they have totally won the battle. Restart because I failed to survive the game and thought I was strong enough?..... Hell yes!
its realistic--i agree.
hopefully i will be smart enough to save often. i get carried away and sometimes forget until its too late.
but after thinking, i like the idea more and more.
Re: Killing guys
Posted: Tue Jan 03, 2012 4:08 am
by Barooney
txfirefighter wrote:Blxz wrote:txfirefighter wrote:if we can do it to them they can do it to us. yikes... that would suck to see your crew decapitated and you can do nothing about it. quick load
Used on us, hell yes. That is what I am hoping for....
sometimes. but only once they have totally won the battle. Restart because I failed to survive the game and thought I was strong enough?..... Hell yes!
its realistic--i agree.
hopefully i will be
smart enough to save often. i get carried away and sometimes forget until its too late.
but after thinking, i like the idea more and more.
Save Early. Save Often and Save Everytime < - Our "Losing is fun" ?
Re: Killing guys
Posted: Wed Jan 04, 2012 11:59 pm
by toxiciron
Wait, save every time? Every time what happens? Your head gets chopped off?

Re: Killing guys
Posted: Fri Jan 27, 2012 4:43 pm
by killerx243
I normally have one of my newer guys that can't fight as well in important battles like these go around and grab weapons. Sure he could still punch you but at least its not another blade to worry about. What if you make beheading someone a take some time (say a prayer or something, or line the shot up just right so you don't miss) but have quicker attacks on downed opponents by further damaging limbs. Also being attacked should disrupt healing unless they are a legendary ER doctor or something.
Re: Killing guys
Posted: Thu Mar 15, 2012 2:42 pm
by Prezo
old topic, I know but I wanted to +1 this and also add that with the addition of a hardcore mode where when everyone dies it auto-deletes the save (like in M&B) this could be various levels of awesome hilarious heartbreaking and frustrating (not necessarily in that order).
Re: Killing guys
Posted: Thu Mar 15, 2012 3:30 pm
by 1337
there's a more recent topic about executing fallen enemies (in what do you want next topic i believe)
hardcore mode will be included is the actual policy

(i think it's a kind of starting choice where you'll have to choose between hardcore and soft savemode)
I dont have much time right now (sitting in a free wifi zone

, i'll edit this later maybe to add some links to the right topics
Re: Killing guys
Posted: Thu Apr 19, 2012 3:00 pm
by PerfectDeath
Just take their weapon from their inventory when they fall so if they are revived they have no weapon. =P
Re: Killing guys
Posted: Fri Apr 20, 2012 1:39 am
by gusmil
used to remove the weapons from everyone inventory... but ya know, it takes alot space and dont earn very much gold further into the game, also once endurance and such things come into play I must laugh over seeing someone walking around with +40-100 weapons in his inventory... its madness!
Re: Killing guys
Posted: Fri Apr 20, 2012 10:58 am
by Blxz
When endurance comes in all my guys will carry those weapons. Endurance training forever. Until they can run from one end of the map to the other carrying a guy on their shoulder when both have their packs fully loaded....until then they must keep training.