So I've been playing around with shackles and cages and I managed to create a game in which my character is a slave to another one of my characters.
The tooltip reads "A slave belonging to Jane. Not considered a person with... nothing more."
My character has full autonomy but is just labeled as a slave. I tried taking him to town to see if people will arrest him but it seems that because he's a Slave and not an Escaped Slave, he passes under their radar. I have decided to put him in a thunderdome fight with a ring of Multi Barreled Harpoon Turrets manned by people who are awful with Turrets.
(Update) I was messing around with shackles and prisoners, setting them free, locking them up, putting shackles on them before locking them up, and other eldritch combinations and I can now create slaves owned by my faction. It'll say, "A slave belonging to (specific character in my guild)" and in their loot inventory it will tell me that they belong to Nameless. I can't make them do what I want or give them the Obedient Slave job, but I'll see what I can do.
My Experiments with Indentured Servitude
Here's a fun thing to try with slavery;
If you knock someone out, or even see some one knocked out from another fight, you can scoop em up and drop them in front of the slavers. If you time it right you can pick then knocked out new slave *juuust* after the shackles are put on(The Slavers will even heal the knocked out person for you). After that it's just a matter of whisking away the unfortunate new slave to a safe place (a base you can lock up is best, but even wandering away works) and pick the locks of their shackles. They should say a little something and then follow you character around for a bit. Quicksave it at this point because there is a chance that the newly freed slave will opt to join you faction.
Doing this I have several Sand Ninjas, A samurai and some Mercenaries in my burgeoning army. Pretty handy way to skip the lowbie training.
If you knock someone out, or even see some one knocked out from another fight, you can scoop em up and drop them in front of the slavers. If you time it right you can pick then knocked out new slave *juuust* after the shackles are put on(The Slavers will even heal the knocked out person for you). After that it's just a matter of whisking away the unfortunate new slave to a safe place (a base you can lock up is best, but even wandering away works) and pick the locks of their shackles. They should say a little something and then follow you character around for a bit. Quicksave it at this point because there is a chance that the newly freed slave will opt to join you faction.
Doing this I have several Sand Ninjas, A samurai and some Mercenaries in my burgeoning army. Pretty handy way to skip the lowbie training.
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