Why do mounted crossbows take forever to fire?+Suggestion
Posted: Fri Nov 13, 2015 12:33 am
I'm not talking about the firerate about them, let me explain.
I had a small cannibal war party at my gate yesterday; due to diplomacy being buggy atm
they just stood in front of my gates while some of them spinned in circles while clipping inside of eachother. Anyway I had about 4 mounted crossbows on my walls which I decided to man with workers.
Since it was a small party I slipped my guards outside the gate to have the dialogue that triggers them to become hostile. my intention was to have them preoccupy the cannibals while my workers fired bolts from the mounted crossbows at them.
HOWEVER
When the plan went into motion I watched my workers just sit there on their turrets for about 30+ seconds while my guards were fighting the savages. After everything was over, I sent my guards inside to heal them up. A few seconds later one of the cannibals decided to get up from K.O and FINALLY the turrets decided to open fire, pretty much killing him instantly.
This is not the first time it's occured and it brings up the question if its just me or do other people have the same issue?
On a side note: Why not implement a command that tells the person operating the turret to fire on someone/something so we don't have to walk out our gates and talk to or attack in melee a war party just to make them valid/attackable targets?
I had a small cannibal war party at my gate yesterday; due to diplomacy being buggy atm
they just stood in front of my gates while some of them spinned in circles while clipping inside of eachother. Anyway I had about 4 mounted crossbows on my walls which I decided to man with workers.
Since it was a small party I slipped my guards outside the gate to have the dialogue that triggers them to become hostile. my intention was to have them preoccupy the cannibals while my workers fired bolts from the mounted crossbows at them.
HOWEVER
When the plan went into motion I watched my workers just sit there on their turrets for about 30+ seconds while my guards were fighting the savages. After everything was over, I sent my guards inside to heal them up. A few seconds later one of the cannibals decided to get up from K.O and FINALLY the turrets decided to open fire, pretty much killing him instantly.
This is not the first time it's occured and it brings up the question if its just me or do other people have the same issue?
On a side note: Why not implement a command that tells the person operating the turret to fire on someone/something so we don't have to walk out our gates and talk to or attack in melee a war party just to make them valid/attackable targets?