Page 1 of 6

Martial Arts skill. Sword vs hand?

Posted: Thu Mar 15, 2012 8:55 pm
by toaster Assassin
I noticed that there is a martial arts proficiency, which would be a latter feature. How would the unit's block skill work against swords of arrows if they are only using their hands. My guess would be that the sword blocking animation would be changed to a dodge animation. (or maybe something like arrow catching from the movie Scorpion king).

Re: Martial Arts skill. Sword vs hand?

Posted: Thu Mar 15, 2012 10:30 pm
by txfirefighter
or the matrix moves

Re: Martial Arts skill. Sword vs hand?

Posted: Thu Mar 15, 2012 11:00 pm
by UndefinedM
maybe some kind of parrying vanbraces?

Re: Martial Arts skill. Sword vs hand?

Posted: Fri Mar 16, 2012 6:20 am
by toaster Assassin
Sneaking + martial arts = enemies' neck snapped. I would like to see an entire battle fought with only martial arts. :D

Re: Martial Arts skill. Sword vs hand?

Posted: Tue Mar 20, 2012 12:14 am
by wolfwood296
i don't think i have seen a movie or game where there is a huge karate fight, that sounds like the funiest thing though :lol: (don't ask me why

Re: Martial Arts skill. Sword vs hand?

Posted: Tue Mar 20, 2012 2:16 am
by Shenzo
Introduce the "Dodge" Skill and Kungfu will be strong in this game.

Re: Martial Arts skill. Sword vs hand?

Posted: Tue Mar 20, 2012 6:11 am
by toaster Assassin
I would laugh if a heavy weapon specialist lost to a martial arts expert. :lol:

Re: Martial Arts skill. Sword vs hand?

Posted: Wed Mar 21, 2012 2:07 am
by wolfwood296
(imagining a black belt catching a plank in between his hands)

i think its possible but not in the terms i just imagined, he would probobly be faster than the thug using a plank and would toss him before he could swing the weapon.

catching a plank would be awesome and really funny :lol:

Re: Martial Arts skill. Sword vs hand?

Posted: Tue Mar 27, 2012 10:47 am
by Maan
wolfwood296 wrote:i don't think i have seen a movie or game where there is a huge karate fight, that sounds like the funiest thing though :lol: (don't ask me why
"Big Trouble in Little China", especially the battle between the "Chang Sing" and the "Wing Kong" in the first few minutes. ;)

Re: Martial Arts skill. Sword vs hand?

Posted: Mon Apr 02, 2012 10:14 am
by Shenzo
Maan wrote:
wolfwood296 wrote:i don't think i have seen a movie or game where there is a huge karate fight, that sounds like the funiest thing though :lol: (don't ask me why
"Big Trouble in Little China", especially the battle between the "Chang Sing" and the "Wing Kong" in the first few minutes. ;)

lol I had forgotten about that movie. I thought it was epic when i was a kid. The dude that shot lightning was a badass. Good old low budget 80's/90's era movies rock.

Re: Martial Arts skill. Sword vs hand?

Posted: Mon Apr 16, 2012 1:47 am
by Ryanfg
toaster Assassin wrote:I would laugh if a heavy weapon specialist lost to a martial arts expert. :lol:
could be possible attacks with heavy weapons are slow compared to martial arts he can just out speed him with a solid neck chop.

Re: Martial Arts skill. Sword vs hand?

Posted: Fri Apr 20, 2012 10:41 pm
by wolfwood296
we are thinking to about th bad chinnese movies to much. we need someone to go to a karate or boxing club to learn more about fighting unarmed.

Re: Martial Arts skill. Sword vs hand?

Posted: Sun Apr 22, 2012 12:34 am
by Ryanfg
wolfwood296 wrote:we are thinking to about th bad chinnese movies to much. we need someone to go to a karate or boxing club to learn more about fighting unarmed.
But swinging a heavy weapon is pretty slow in kenshi i use to use a fragmented axe on one of my guys, but i could agree

Re: Martial Arts skill. Sword vs hand?

Posted: Sun Apr 22, 2012 12:59 am
by toaster Assassin
How about the ability to break arms and legs using martial arts.

(Grab arm, *snap*)

Re: Martial Arts skill. Sword vs hand?

Posted: Sun Apr 22, 2012 2:42 am
by Kamos
I need mailed gauntlets to catch blades with.

Re: Martial Arts skill. Sword vs hand?

Posted: Thu Apr 26, 2012 11:59 pm
by Masochist
Or instead of it having to be catching blades and weird crap...what about grappling? Even just getting in really close and relying on knees and jabs and crap.

People with a big ass sword or something can only do damage if they have room to work.

Re: Martial Arts skill. Sword vs hand?

Posted: Fri Apr 27, 2012 2:58 am
by Kamos
Grappling someone with a big weapon is hard. So much ground to cover between swings and even harder to dodge inside their range if they have any sense. Mailed gauntlets would only help against smaller blade. Shields are your best friend against two handed weapons but we don't have those.

Re: Martial Arts skill. Sword vs hand?

Posted: Fri Apr 27, 2012 6:10 am
by Blxz
High-powered hunting rifles are your best bet against a sword guy in the desert. Failing that, shields would have to do. At least until bows/crossbows/semi portable turrets are introduced.

Actually, I wonder if that last option will exist? Would be really fun to cart a heavy deployable ballista or other turret around with your caravan/squad and set it up to provide covering fire. Would want it to be heavy and take some time to set up though...

Re: Martial Arts skill. Sword vs hand?

Posted: Fri Apr 27, 2012 7:35 am
by toaster Assassin
hmm....backpack turret. That would have potential, but if ambushed it would be useless. However, if YOU are setting an ambush in the mountains, such a device would be deadly. How about fire ballistas and/or the use of Greek fire.

Re: Martial Arts skill. Sword vs hand?

Posted: Fri Apr 27, 2012 9:38 am
by Blxz
toaster Assassin wrote:hmm....backpack turret. That would have potential, but if ambushed it would be useless. However, if YOU are setting an ambush in the mountains, such a device would be deadly. How about fire ballistas and/or the use of Greek fire.
That's why I like the idea of a portable lightweight turret. Introduce some extra tactical considerations to a battle. And an ambush with a set-up turret would provide excellent artillery coverage. Would force the ambushee's (is that even a word?) to either charge you under turret fire or fall back hopefully into a waiting force behind them.

Plus, mobile turrets are almost a requirement if you want seigeing of any sort. Wouldn't have to be terribly mobile but I would want to be able to move it somehow. Even if it had to be assembled piecemeal at the site...although thats a little different from what I was going after with a mobile turret thingy anyway.

Also, greekfire sounds interesting. how would you deploy it though? Grenades of the greekfire pump thingy? I dunno if it has much of a place in game unless chris manages to implement some sort of wildfire mechanic where things can go horribly wrong with a minor fire mistake. :D