Screenshot Thread

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Kamos
Posts: 567
Joined: Tue Dec 20, 2011 6:13 pm
Location: A world long gone

Sun Apr 08, 2012 1:59 am

I know it may be a bit early but I do enjoy the occasional screenshot. I'd like to hotlink them but the post width is static cutting them off.

I rescued a Imperial Sargent the other day. His troops wandered right into a city occupied by Sand Ninjas, never had a chance. I managed to get him out of there though but had to leave his troops behind. My squad refused to enter so I went solo. I guess I don't pay enough.
http://img9.imageshack.us/img9/7454/sand4r.jpg

After gaining some distance and patching his wounds he thanked me for the timely rescue. But he was a man of honor. He decided to go back to that town to either save his men or die with them. I admired his determination but honor comes secondary in this world. I probably shouldn't have stolen his coat either.
http://img848.imageshack.us/img848/1484/sand5.jpg
Last edited by 1337 on Tue Apr 10, 2012 1:03 pm, edited 2 times in total.
Reason: corrected title typo

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Captain Deathbeard
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Sun Apr 08, 2012 4:22 pm

You have a strange texture bug there, the buildings are all blue. Did you make that town yourself?

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Kamos
Posts: 567
Joined: Tue Dec 20, 2011 6:13 pm
Location: A world long gone

Sun Apr 08, 2012 8:19 pm

Yeah it's custom. Didn't do that the first time I loaded it up(see below). But for some reason it started doing that and kept it up.
http://img577.imageshack.us/img577/1621/sand2s.jpg
The larger buildings like the barracks are unaffected. Heh maybe that's where the blue on my backpack went.

Sutton
Posts: 15
Joined: Fri Mar 30, 2012 3:13 am
Location: Michigan, United States

Mon Apr 09, 2012 11:51 am

Yeah, I have the same problem. The town I made had the textures do that on the buildings. Wasn't sure if it was a feature, or a bug.

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Captain Deathbeard
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Mon Apr 09, 2012 10:58 pm

You need to make a unique town in the CS (with a material list in it), then place the town marker where your town is.

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Kamos
Posts: 567
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Location: A world long gone

Tue Apr 10, 2012 3:41 am

I made the unique town and placed a marker just didn't select any materials.
moor mats COLLECTION is what everything else seems to use so I guess that's good.

dahitman
Posts: 11
Joined: Tue Apr 10, 2012 4:49 am

Tue Apr 10, 2012 4:54 am

My crew of nine: http://i.imgur.com/kirgb.jpg

Feels so proud that I played and beat a town (clownsteady) in this game.

I trained and trained, my strategy was to let the enemy hit my crew first, then I go into block mode and will this raise their stats more by that logic?

Honestly I wasn't sure of how to raise stats efficiently and ended up thinking if I don't get downed and keep on defending that stat will be raised up enough.

My next goal is the soldiers in blue and white uniform, Imperials I think, they had a boss that had 48 def or attack skill, he's going to be fun to try to beat!

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SilentHill
Posts: 122
Joined: Sat Dec 11, 2010 11:54 pm

Tue Apr 10, 2012 6:52 am

Someone should edit the title, to correct the keyboarding error.

Here is some screenshots i got a while ago, havent played in about a week though.
http://img39.imageshack.us/img39/9729/screenshot1od.jpg
http://img171.imageshack.us/img171/3961 ... hot2kn.jpg

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