I'm trying to create a new bar patron called the diplomat. Basically wanted to use him until the faction reputation stuff gets implemented.
I made a copy of the plastic surgeon and I'm working on a conversation.
I want to provide the option to pick a faction and the diplomat will improve your relationship with them at a rate of 2000 cats a point.
I'm thinking of the follow:
How can I help you?
can you talk to the (police - chosen from a list)
yes
I will pay you 200,000 cats (options 2000, 10,000, 20,000, 100,000, 200,000)
I will take care of it. (increase police relations 10 points)
Anyone have any tips?
Diplomat
- Hatsune_Neko
- Moderator
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don't think you can at this point as you cant really raise faction relations right now.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
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WD 1tb HD, 870 EVO 1TB SSD
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
-
thedethbot
- Posts: 34
- Joined: Tue May 26, 2015 6:38 am
There's an option for Affecting relations, yes, inside the construction set.
If you create a dialogue similar to that of the Plastic Surgeon, then you can set under "Effects" "DA_AFFECT RELATIONS" and then have a positive value attributed once the Cat value is paid.
Note, that the diplomat can only affect relations with the faction he's under, (As far as I know.)
Edit: The "Faction List" you're looking to do, I believe, is currently impossible. However, you can create multiple diplomats, with each one affecting only one faction. This would A) Force the palyer to search for a proper diplomat, and B)Be a makeshift solution to your issue.
If you create a dialogue similar to that of the Plastic Surgeon, then you can set under "Effects" "DA_AFFECT RELATIONS" and then have a positive value attributed once the Cat value is paid.
Note, that the diplomat can only affect relations with the faction he's under, (As far as I know.)
Edit: The "Faction List" you're looking to do, I believe, is currently impossible. However, you can create multiple diplomats, with each one affecting only one faction. This would A) Force the palyer to search for a proper diplomat, and B)Be a makeshift solution to your issue.
- Prototype117
- Posts: 6
- Joined: Sat Jan 16, 2016 8:10 am
I made of mod for adjusting faction relations using multiple diplomats. I tried using only 1 diplomat but it didn't work out and I tried making it save game compatible but couldn't. Also, you have to import a save to have them show up, but it works pretty good otherwise.
Here is the nexusmods page: http://www.nexusmods.com/kenshi/mods/19/?
Here is the nexusmods page: http://www.nexusmods.com/kenshi/mods/19/?
My nexusmods page
http://www.nexusmods.com/kenshi/users/8 ... mods&pUp=1
http://www.nexusmods.com/kenshi/users/8 ... mods&pUp=1
Looks like we are all working on the same page.
I only had the one diplomat but seems I will need to create a diplomatic party.
I was trying the DA_ADJUST_REALTIONS and DA_ADJUST_REPUTATION. Any clues what the second one does or how to use it?
I also had a line to try and pay off a bounty with the police. I used the DA_ASSIGN_BOUNTY with a -250 value, but that didn't work. They took the money but didn't reduce the bounty. I figures that they assign it in 250 increments when you have a 0 value, perhaps a -1 would work?
Anyone got any info about how to use that function?
I only had the one diplomat but seems I will need to create a diplomatic party.
I was trying the DA_ADJUST_REALTIONS and DA_ADJUST_REPUTATION. Any clues what the second one does or how to use it?
I also had a line to try and pay off a bounty with the police. I used the DA_ASSIGN_BOUNTY with a -250 value, but that didn't work. They took the money but didn't reduce the bounty. I figures that they assign it in 250 increments when you have a 0 value, perhaps a -1 would work?
Anyone got any info about how to use that function?
Thanks for pointing out the current faction only tidbit. seems my guy was working better then I thought just for the wrong people.
Currently I have one diplomat version that shows up in the different bars.
because the "town bar" squad is associated with the town it's in that one diplomat will improve relations with what ever faction the town belongs too. (For 2000 cats he can advance your relationship 10 points.)
So now I'm trying to crate a diplomat to the police, and merc's guild.
I'm thinking to just have a new conversation branch on the police chief and Merc captain but that will make talking to them very difficult.
How do you set the faction on a character to other than that of the squad they are in?
I'm thinking to have a retired cop and old retired Merc in the bar but need to change their faction so they are not the same as the others in the bar.
Those are pretty much the only factions that I'm currently interested in dealing with. Don't think you can deal with bandits and slavers, as they wouldn't honor the deal anyways.
Currently I have one diplomat version that shows up in the different bars.
because the "town bar" squad is associated with the town it's in that one diplomat will improve relations with what ever faction the town belongs too. (For 2000 cats he can advance your relationship 10 points.)
So now I'm trying to crate a diplomat to the police, and merc's guild.
I'm thinking to just have a new conversation branch on the police chief and Merc captain but that will make talking to them very difficult.
How do you set the faction on a character to other than that of the squad they are in?
I'm thinking to have a retired cop and old retired Merc in the bar but need to change their faction so they are not the same as the others in the bar.
Those are pretty much the only factions that I'm currently interested in dealing with. Don't think you can deal with bandits and slavers, as they wouldn't honor the deal anyways.
- Prototype117
- Posts: 6
- Joined: Sat Jan 16, 2016 8:10 am
I had to make a new squad for each diplomat and add a faction manually so they wouldn't default to the faction of the bar they spawned in,then add all 30or so squads to the Dead cat bar squads list.
Don't know what DA_ADJUST_REPUTATION does, i haven't bothered testing.
You can add dialogue to an npc of a faction like a police chief to make them change your faction too, but I used multiple diplomats because all i had to do was make 1 then duplicate his squad, rename it , change faction, and add them to the Dead Cats bar squad list which made it a lot easier. They are all copies of each other with different factions.
you can open up my mod to see how everything was done. I figured stuff out by looking at already existing npcs to figure out how they did the things I wanted my npcs to do.
I tested DA_PAY_BOUNTY and it doesn't seem to work but if you need to pay off a bounty you can get someone in your squad with no bounty to pick up and turn in his bounty laden friends to clear it then bail them out, its what I do.
Don't know what DA_ADJUST_REPUTATION does, i haven't bothered testing.
You can add dialogue to an npc of a faction like a police chief to make them change your faction too, but I used multiple diplomats because all i had to do was make 1 then duplicate his squad, rename it , change faction, and add them to the Dead Cats bar squad list which made it a lot easier. They are all copies of each other with different factions.
you can open up my mod to see how everything was done. I figured stuff out by looking at already existing npcs to figure out how they did the things I wanted my npcs to do.
I tested DA_PAY_BOUNTY and it doesn't seem to work but if you need to pay off a bounty you can get someone in your squad with no bounty to pick up and turn in his bounty laden friends to clear it then bail them out, its what I do.
My nexusmods page
http://www.nexusmods.com/kenshi/users/8 ... mods&pUp=1
http://www.nexusmods.com/kenshi/users/8 ... mods&pUp=1
Did that, thanks. Good reference. I created a old merc and retired cop squad and a character for them just to make it easier to pick them out of the crowd, but I they are not currently showing up in the bars. I will have to play with that more. Probably need to add them to the bar list.Prototype117 wrote:I had to make a new squad for each diplomat and add a faction manually so they wouldn't default to the faction of the bar they spawned in,then add all 30or so squads to the Dead cat bar squads list.
...
you can open up my mod to see how everything was done. I figured stuff out by looking at already existing npcs to figure out how they did the things I wanted my npcs to do.
Yeah that is what I do now too, but was looking for to make a little slicker option.I tested DA_PAY_BOUNTY and it doesn't seem to work but if you need to pay off a bounty you can get someone in your squad with no bounty to pick up and turn in his bounty laden friends to clear it then bail them out, its what I do.
NEW issue, seems the system over wrote the plastic surgeons conversation with my diplomat conversation. The mod doesn't show the plastic surgeon has been modified. and if I open the FCS with out my mod then it shows the correct conversation under plastic surgeon.
Anyone got any ideas how to back that out without dumping the whole mod?
- Prototype117
- Posts: 6
- Joined: Sat Jan 16, 2016 8:10 am
NPCs don't have their own dialogue, they assigned one from the dialogue package list. You mentioned in your first post that your diplomat guy is a copy of the "Plastic Surgeon" character, so you probably edited the "plastic surgeon" dialogue package, which is now used by plastic surgeon and your diplomat. To fix it you need to revert the changes to the plastic surgeon dialogue package and create a whole new one just for your diplomat and assign it to him. Also, remove his old one.
As an example the "shopkeep" dialogue package is used by almost every trader in the game, so changing the Barman's dialogue package will also change the Holy Construction Trader's and vice-versa. My diplomats all use the same dialogue package, but its a good thing because I didn't have to make the same dialogue 30 times.
As an example the "shopkeep" dialogue package is used by almost every trader in the game, so changing the Barman's dialogue package will also change the Holy Construction Trader's and vice-versa. My diplomats all use the same dialogue package, but its a good thing because I didn't have to make the same dialogue 30 times.
My nexusmods page
http://www.nexusmods.com/kenshi/users/8 ... mods&pUp=1
http://www.nexusmods.com/kenshi/users/8 ... mods&pUp=1
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