By editing variables I mean an ability to create custom vars aswell as accessing existing game vars.
Editing scripts and variables?
is there a way to edit variables list and/or game scripts somehow? I might be blind, but I can't see any scripts or variables to edit inside the FCS or in the game directory 
By editing variables I mean an ability to create custom vars aswell as accessing existing game vars.
By editing variables I mean an ability to create custom vars aswell as accessing existing game vars.
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thedethbot
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- Joined: Tue May 26, 2015 6:38 am
TCone wrote:is there a way to edit variables list and/or game scripts somehow? I might be blind, but I can't see any scripts or variables to edit inside the FCS or in the game directory
By editing variables I mean an ability to create custom vars aswell as accessing existing game vars.
So existing variable are found in the "Global" tab inside the FCS. Pop into there to edit any existing *Global variables*. I'm unsure if there are any other variables you can play with, (Beyond values for weapons/armor, which can be edited in those corresponding tabs...) as for new ones, I have no idea.
It would be nice if they had any sort of scripting available. But they don't and as far as I'm aware they probably won't. Unless you want to count what happens with the dialogs. I don't. But depending on what you want to accomplish, that may be possible within the dialogs.
Actual scripting would make a world of difference with regards to modding Kenshi and possibly what's Kenshi could dynamically do in vanilla form.
FYI I'm a Starbound mod maker and that helped me pick up LUA. It isn't terribly hard to embed LUA into C++ and I'm pretty sure this is a C++ game. I wouldn't implement I/O libraries etc, but even a fairly limited implementation would be useful. And it wouldn't have to be LUA. I could pick up anything... just give us anything.
Actual scripting would make a world of difference with regards to modding Kenshi and possibly what's Kenshi could dynamically do in vanilla form.
FYI I'm a Starbound mod maker and that helped me pick up LUA. It isn't terribly hard to embed LUA into C++ and I'm pretty sure this is a C++ game. I wouldn't implement I/O libraries etc, but even a fairly limited implementation would be useful. And it wouldn't have to be LUA. I could pick up anything... just give us anything.
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