Mod Help - custom character inventory
I'm creating a custom character to start with 2 different swords, one is modeled after a Fragment Axe, the other a Katana. This character would start fine in the stable version, but now that I'm trying the same start in the experimental build, the swords aren't going into the inventory properly. If I put the katana in the FCS character inventory first, 2 katanas are added even though I only specificed 1 in the quantity field. If I put the fragment axe first, only the axe is added. Both weapons are custom created items. Anyone have any idea what's happening?
-
thedethbot
- Posts: 34
- Joined: Tue May 26, 2015 6:38 am
You're doing placement correctly right? It's the only thing I can think of. 0 is hip placement and 1 is back placement. Beyond that, I've got nothing for you- it might be something your personal mod may have changed, so also check the changelog that the FCS provides you with.
-
Goldenes UBoot
- Posts: 80
- Joined: Fri Apr 29, 2016 10:27 am
Something similar happened to my Grey Knights faction as well. For now the only solution I can offer is to give them only one weapon.
Windows 7 64 bit Home Premium
Intel Core i5-2500K CPU @3.30 Ghz
8 GB RAM
NVIDIA GeForce GTX 560 Ti
Intel Core i5-2500K CPU @3.30 Ghz
8 GB RAM
NVIDIA GeForce GTX 560 Ti
-
- Information
-
Who is online
Users browsing this forum: No registered users and 8 guests