Well, tested the theory. It works. And it is really simple. Just opening file in photoshop and inverting green channel fixes most seams.
Nothing else is needed. I will try to fiddle with some setting and will post what I will find.
P.S. Did not touch face, just inverted green channel in photoshop of body nm texture.
Problem with seams
I really appreciate that, but I still want to find proper solution without doing 5 or 7 steps. I am stubborn, yes
But damn, why did it stop working doing this way. Probably checked some kind of an option doing normal map export and forgot about. Oh well, probably need to sleep more regularly so brain does not get messed up
Sigh. In my Steam guide page you said it's not working because you're using vanilla normal map. Why are you still using vanilla normal map and expecting it to just work? I already provided a viable solution that you only needed to go through one time. If you want to try doing it yourself I suggest you reread the step by step instruction in my post properly. I mean SABL3BLU3 has confirmed that the method works so I guess it's not a fluke on my part.
You can't just use vanilla normal maps on your custom mesh and expect it to work the same as inverted green channel version. Even if you try to do it yourself, you can't just invert the green channel and export it again because the Nvidia dds plugin will rearrange the channels again when you export it. I mean, it's all there in my post. I think I've explained it clear enough.
If you wanted to try a different method, go ahead. But please don't simply dismiss my suggestion by saying it doesn't work if you're doing your own thing. I applaud your effort in finding your own answer and I hope you will find a solution that you're happy with.
I hope you'll continue posting your finding in this thread. I'm sure it will be of use for future reference. I think at this point it is safe to say that we've moved on far beyond the scope of my guide so there's no need to post there as well. Good luck with your scientific endeavor!
I did say my method stopped working for some reasonoi__io wrote: ↑Mon Feb 18, 2019 7:28 pmSigh. In my Steam guide page you said it's not working because you're using vanilla normal map. Why are you still using vanilla normal map and expecting it to just work? I already provided a viable solution that you only needed to go through one time. If you want to try doing it yourself I suggest you reread the step by step instruction in my post properly. I mean SABL3BLU3 has confirmed that the method works so I guess it's not a fluke on my part.
You can't just use vanilla normal maps on your custom mesh and expect it to work the same as inverted green channel version. Even if you try to do it yourself, you can't just invert the green channel and export it again because the Nvidia dds plugin will rearrange the channels again when you export it. I mean, it's all there in my post. I think I've explained it clear enough.
If you wanted to try a different method, go ahead. But please don't simply dismiss my suggestion by saying it doesn't work if you're doing your own thing. I applaud your effort in finding your own answer and I hope you will find a solution that you're happy with.
I hope you'll continue posting your finding in this thread. I'm sure it will be of use for future reference. I think at this point it is safe to say that we've moved on far beyond the scope of my guide so there's no need to post there as well. Good luck with your scientific endeavor!![]()
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