Quick mod guide
It is just the armour mesh you want to export. It must be skinned to the skeletons in the templates file.
Hi Beeps
Has anyone of you managed to set and export collision for custom building properly?
When I set collision in Blendre 2.8 throug Physics Properties by using Rigid Body, assigning it to Active and then successfully exporting it to xml I am still able to run through the walls of my abomination.
I would be much obliged if anyone could explain me how to do it.
Has anyone of you managed to set and export collision for custom building properly?
When I set collision in Blendre 2.8 throug Physics Properties by using Rigid Body, assigning it to Active and then successfully exporting it to xml I am still able to run through the walls of my abomination.
I would be much obliged if anyone could explain me how to do it.
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