Using the Lock/Unlock dialogue effect in FCS + wordswaps
Posted: Sat Aug 06, 2016 10:25 am
I really want to make use of this function (lock/unlock dialogue), but I can't get that much info about it. Has anyone played around with it? I would love to hear others experiences
also.
I've used new word swaps for one of my mods (workshop - recruitable prisoners) and thought it would be good if other modders knew what had been created. Then there are not double ups..I know it is unlikely but, for example i made one for /FOOD/ as i was surprised there wasn't one and can imagine problems if someone else made another using adjectives or something. Should I just add it to the item description? or am i just being pedantic?
also.
I've used new word swaps for one of my mods (workshop - recruitable prisoners) and thought it would be good if other modders knew what had been created. Then there are not double ups..I know it is unlikely but, for example i made one for /FOOD/ as i was surprised there wasn't one and can imagine problems if someone else made another using adjectives or something. Should I just add it to the item description? or am i just being pedantic?