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[MOD] Nekos World Balance Overhaul

Posted: Sun Oct 22, 2017 12:29 am
by Hatsune_Neko
The world is in despair.
The world is fraught with danger.
The World is a mess.

The World awaits you too....

do what you normally do. wreck havock or help.
yep i know made it sound like you was special lol

But do not worry. in this Mod you have many things to overcome to become the evil overlord of the World or unite the factions together ( just word play since you can't actually do either atm )

And yet another fun mod made by me. what does this mod contain? and how did i get it out so fast?
Well for starters the base of this mod combines Stronger Group Combat, with Neko Economic overhaul and the stats tree from Death Note.
Most my work was adding stats to everyone, which is a lot simpler then making all this by hand again.

Not only are NPC's tougher and more rounded out with their own stats. but the economy has been adjusted to make for a more interesting and tougher game play through.
More attacks per person. instead of one on one. it's one on three. making this even more dangerous for solo players and groups alike.

Research is also adjusted to take longer, cost more in cats and materials.
so about the closest i have ever come to a complete and total overhaul with what i know how to do.
Now this Mod will also contain differences from my other mods. some NPCs are stronger and some are weaker than in SGC..

Nekos World Balance Overhaul

Re: [MOD] Nekos World Balance Overhaul

Posted: Sun Oct 22, 2017 9:37 pm
by Hatsune_Neko
there are a few known issues
like research not taking all the new mats.
i'll get a update on that soon.

Re: [MOD] Nekos World Balance Overhaul

Posted: Tue Oct 24, 2017 11:33 pm
by Hatsune_Neko
update 2

Major fixes to the research amounts and times and costs.
required research mats for some items can now be found at 1 type of vendor. though the chance of them stocking it is low.
farming growth times adjusted. but not to badly so you won't starve. too much...

Re: [MOD] Nekos World Balance Overhaul

Posted: Fri Oct 27, 2017 5:18 pm
by Bihlbo
You said combat is now "one on three" - do you mean that one person can take on three enemies at once? Or do you mean "three on one" - that three enemies can attack one person at a time, instead of the current taking turns method?

Re: [MOD] Nekos World Balance Overhaul

Posted: Fri Oct 27, 2017 7:35 pm
by Hatsune_Neko
base is 1 on 1 per target.
i changed it so 3 can attack one target. which makes solo play extremely difficult.

Re: [MOD] Nekos World Balance Overhaul

Posted: Fri Oct 27, 2017 7:35 pm
by Hatsune_Neko
Update 3

Tweaks to item spawn chances needed for research.
Hinges now available at a vendor
Fixed a accidentaly made water copy item.

Re: [MOD] Nekos World Balance Overhaul

Posted: Fri Jan 05, 2018 8:06 pm
by Hatsune_Neko
Update
Empty ancient Buildings bug fixed

a import into a new game is required to fix it.