Need help linking textures in the FCS for my mod.

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vampireteddygram
Posts: 25
Joined: Mon Nov 13, 2017 10:56 pm

Mon Nov 13, 2017 11:03 pm

http://steamcommunity.com/sharedfiles/f ... 1197567056
This is the mod that is having issues. I have been told by some more experienced users that my textures were not linked in the fcs. Now I have taught myself everything so far just by trial and error and I cannot figure out what they mean by linking. So this is how I have been doing it so far.

Make my custom texture, put it in the F:\SteamLibrary\steamapps\common\Kenshi\mods\Vampireteddygram's Race Compendium
Now I just dropped it right in. That is most likely my problem however I don't know what else to do. Now in the fcs all of my textures are referenced like this .\mods\Vampireteddygram's Race Compendium\wwmh.dds That seems like it is linked to me. What am I missing here? I've got nearly 100 people subscribed to my mod and I don't want to keep them waiting! :C

Dragonborn Operative
Posts: 7
Joined: Mon Nov 13, 2017 2:44 am

Tue Nov 14, 2017 2:30 pm

Hey bro, who are these 'experienced' people you been talking to,
I might need their help too.

I managed to get everything working in game, though, the scale of my weapon is wonky, and my weapon custom icon is not showing up :/

vampireteddygram
Posts: 25
Joined: Mon Nov 13, 2017 10:56 pm

Wed Nov 29, 2017 8:06 pm

Hey man had the same problem this is the fix select everything (armature, and all objects) and pull them up until whatever you want to display above the map floor is above the x/y point of the blender grid. Then with the objects still selected, press Ctrl+A and apply Location, Rotation and Scale. You have to do this for each. ReExport the model and compile for the game. That Orange dot is the secret. That is the origin point for your model and the point that your model will intersect the floor of the map.

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