We're now many modders making new armors or rigging existing meshes to implement them in game.
Thing is, a little detail makes things 10 times harder than it should be ^^" .
The position https://imgur.com/a/8ae2h with hands close to body.
It makes just sleeves impossible in one mesh...
We can move the body's position of course, to the body gets horizontal arms, BUT skinning always works as if it was the default position, so we're kind of stuck...
Are we doing something wrong in both 3dsmax and blender ? Is there a possibility that we get a model working with a more convenient position to rig stuff ?
Hoping you can reply us (even saying no