Some problems exporting modding stuff from 3DSmax
Posted: Wed Aug 01, 2018 9:26 am
Hi guys, i' m new to the kenshi's modding community, i already did some stuff with blender recently but i'm more a 3dsmax user and i find the skinning method easiestwith max.
But i got some problem when i'm exporting my final mesh in my mod.
I tired the same thing i did for my helmet in blender in 3dsmax everything working when i create my item in kenshi editor, my helmet appears ingame but it seems the mesh isn't properly skin on the character ingame. ( i'm little confused because it works with my blender exported mesh).
3dsmax ingame mesh :
Blender ingame mesh :
If anybody using the 3dsmax process to create some ingame stuff could explain me his workflow it would be awesome.
thx in advance for you answer.
But i got some problem when i'm exporting my final mesh in my mod.
I tired the same thing i did for my helmet in blender in 3dsmax everything working when i create my item in kenshi editor, my helmet appears ingame but it seems the mesh isn't properly skin on the character ingame. ( i'm little confused because it works with my blender exported mesh).
3dsmax ingame mesh :
Blender ingame mesh :
If anybody using the 3dsmax process to create some ingame stuff could explain me his workflow it would be awesome.
thx in advance for you answer.