Workaround for Dialogue Take Item?

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Recatek
Posts: 18
Joined: Fri Oct 06, 2017 1:23 am

Thu Sep 13, 2018 7:54 am

Since there's no way for a dialogue option to take an item from your inventory (either giving it to the NPC or destroying it outright), does anyone have ideas for how to accomplish this or something similar? So far I've tried two things:

1) "Give item" with a negative value. Doesn't work.

2) Shackles. I tried making the item I want to destroy as shackles, forcing the player to then destroy, or render ineffective, the item on their own. This doesn't work very well since shackle locking has very strange side effects (like not being able to move them in inventory) and can change state from locked to unlocked unpredictably when saving/loading.

Any other ideas? I'd like for the player to choose a dialogue option and for a specific item to be removed from their inventory (vanish into thin air). Having a method for doing this would be pretty useful for all sorts of mods, as things like missions/tasks are very limited without it.

lucidmadness
Posts: 314
Joined: Mon Jun 02, 2014 12:41 pm

Fri Sep 28, 2018 9:48 am

None that I have found. We are at the mercy of the devs I guess. I would love to see this put in, especially because I've wanted to put in a bulk hash trader in the Shinobi towers. A simple "Take item" on the same panel with "Give item" would be perfect for a lot of cool questlines as well.

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