Adding items to creature inventory?
Posted: Wed Aug 07, 2019 5:59 pm
I came across a mod I was interested in (due to problems I was having) but only one of the changes it included. That was adding a chance for Security Spiders to drop AI Cores.
I'm completely new to it but opened up the mod and then tried to recreate the settings for the AI Core drop, though more to my liking.
Ignoring the things from the mod I'm not interested it, it looked like it was creating a Vendor with the cores (because you can't just add the item?), then adding a reference to that vendor in the Security Spider's inventory.
Though it doesn't seem to be working, and I was hoping someone could help clear up some things for me so I could understand how to make this work.
This is what it currently looks like
https://images2.imgbox.com/cb/97/dRmpQ1vK_o.jpg
inventory:AI Core = 50 , I presumed was the chance of the entry appearing in their inventory, so tried higher values when lower ones didn't result in a drop, though it doesn't seem to be working so I'm doubting everything I've presumed. The only thing I'm now certain about is I'm editing the correct creature as the inventory size changed and if I edit the on death items it has results ingame.
Would someone mind please explaining how I could do this, hopefully along with how to set the chance of the item dropping (what determines that), as I'm not entirely convinced the "inventory:AI Core = 50" (making it a 50% chance?) is the whole story.
(I have been importing the save to test the results)
Thanks.
I'm completely new to it but opened up the mod and then tried to recreate the settings for the AI Core drop, though more to my liking.
Ignoring the things from the mod I'm not interested it, it looked like it was creating a Vendor with the cores (because you can't just add the item?), then adding a reference to that vendor in the Security Spider's inventory.
Though it doesn't seem to be working, and I was hoping someone could help clear up some things for me so I could understand how to make this work.
This is what it currently looks like
https://images2.imgbox.com/cb/97/dRmpQ1vK_o.jpg
inventory:AI Core = 50 , I presumed was the chance of the entry appearing in their inventory, so tried higher values when lower ones didn't result in a drop, though it doesn't seem to be working so I'm doubting everything I've presumed. The only thing I'm now certain about is I'm editing the correct creature as the inventory size changed and if I edit the on death items it has results ingame.
Would someone mind please explaining how I could do this, hopefully along with how to set the chance of the item dropping (what determines that), as I'm not entirely convinced the "inventory:AI Core = 50" (making it a 50% chance?) is the whole story.
(I have been importing the save to test the results)
Thanks.