Custom head mesh texture is pure black [Solved]
Posted: Fri Sep 20, 2019 2:16 am
I'm trying to make a completely new head mesh for male and female humans that has a whole new plethora of sliders for shaping the face (around 120 sliders for both genders). The head works, the sliders work, the mesh is rigged correctly, but the textures are just pure black.
Now, I've seen other people with this black texture problem on weapons or clothing, but I haven't yet found a fix for my issue.
Here's what it looks like in game: https://i.imgur.com/EfDLUAV.jpg
And here are my uv maps in Blender: https://i.imgur.com/b7juVrC.jpg
I am not so familiar with Blender. I haven't found if there is an option to have a multi-tiling texture system like in 3ds Max, since Kenshi uses two different texture sets for the head and body. But, even still, the body has the correct texture, so I cant see why the head doesn't. The game automatically puts the head and body textures where they go, right?
Or, is there some hidden thing I dont know about that tells Kenshi which part of the mesh is the head and which part is the body?
To cover the bases, I have saved the diffuse map as "DXT5 ARGB 8 bpp | interpolated alpha" and the normal maps as "DXT5_NM XY 8 bpp | using DXT5". I use Photoshop. I also created a new "human_female_head_mask" to move the black bit to where the eyes on my new textures are.
The textures are also quite a bit larger than the originals, but the file size never caused a problem with the previous mod I started (making custom helmet that were Final Fantasy-esque heads). But, maybe it is a problem for the body textures? The new head textures are 18.7mb, where-as the original head textures in-game are 1.33mb.
Any help would be appreciated! I desperately want to get some attractive heads with more sliders in this game. It's aggravating that the one thing stopping me is the texturing, haha. Shouldn't that be the easiest part?
I hope I'm just being blind or stupid and it's an easy fix.
Now, I've seen other people with this black texture problem on weapons or clothing, but I haven't yet found a fix for my issue.
Here's what it looks like in game: https://i.imgur.com/EfDLUAV.jpg
And here are my uv maps in Blender: https://i.imgur.com/b7juVrC.jpg
I am not so familiar with Blender. I haven't found if there is an option to have a multi-tiling texture system like in 3ds Max, since Kenshi uses two different texture sets for the head and body. But, even still, the body has the correct texture, so I cant see why the head doesn't. The game automatically puts the head and body textures where they go, right?
Or, is there some hidden thing I dont know about that tells Kenshi which part of the mesh is the head and which part is the body?
To cover the bases, I have saved the diffuse map as "DXT5 ARGB 8 bpp | interpolated alpha" and the normal maps as "DXT5_NM XY 8 bpp | using DXT5". I use Photoshop. I also created a new "human_female_head_mask" to move the black bit to where the eyes on my new textures are.
The textures are also quite a bit larger than the originals, but the file size never caused a problem with the previous mod I started (making custom helmet that were Final Fantasy-esque heads). But, maybe it is a problem for the body textures? The new head textures are 18.7mb, where-as the original head textures in-game are 1.33mb.
Any help would be appreciated! I desperately want to get some attractive heads with more sliders in this game. It's aggravating that the one thing stopping me is the texturing, haha. Shouldn't that be the easiest part?
I hope I'm just being blind or stupid and it's an easy fix.