How is the mask(s) for Undershirts defined....?
Posted: Mon Jul 18, 2022 4:25 pm
EDIT: SOLVED, MASK IS ALPHA OF NORMALMAP HARHAR
So, looking at, for example, the basegame "leather shirt" vs "Martial Artist Bindings,"
- Nothing I see in the FCS for these objects seems to point to a mask
- The Diffuse textures for these items have nothing in the Alpha channel that would be a mask
- Yet these two items not only replace different regions of the body wearing them, but they do NOT cover the entire skin - so they each have their own mask, somehow, somewhere
- Part map is not being used (except armpitslol)
- Nothing in the respective FCS entries (shirts, bindings) seems to point to or define a mask
How does the game not only pick a mask for these items, but picks two different masks?
Asking because I am trying to create a new object. I copied an existing Undershirt item as the base, but even tho I gave it its own Diffuse texture - and my new object points to it, in my mod directory, in the FCS - when a character wears it, the original base item's texture is what shows up, and of course, in the vanilla-masked locations.
How can I find the mask definition for my copy? Or create/define a new one?
Thanks!
Addendum: it cannot be the "skin body mask" defined in the race, because if you look at it, there are unmasked areas in the mask texture but the Bindings and Shirts show up on those areas just fine. So that ain't it.
So, looking at, for example, the basegame "leather shirt" vs "Martial Artist Bindings,"
- Nothing I see in the FCS for these objects seems to point to a mask
- The Diffuse textures for these items have nothing in the Alpha channel that would be a mask
- Yet these two items not only replace different regions of the body wearing them, but they do NOT cover the entire skin - so they each have their own mask, somehow, somewhere
- Part map is not being used (except armpitslol)
- Nothing in the respective FCS entries (shirts, bindings) seems to point to or define a mask
How does the game not only pick a mask for these items, but picks two different masks?
Asking because I am trying to create a new object. I copied an existing Undershirt item as the base, but even tho I gave it its own Diffuse texture - and my new object points to it, in my mod directory, in the FCS - when a character wears it, the original base item's texture is what shows up, and of course, in the vanilla-masked locations.
How can I find the mask definition for my copy? Or create/define a new one?
Thanks!
Addendum: it cannot be the "skin body mask" defined in the race, because if you look at it, there are unmasked areas in the mask texture but the Bindings and Shirts show up on those areas just fine. So that ain't it.
