Functioning mod.. aside for textures..
Posted: Wed Jul 10, 2013 11:27 pm
Hello, i would appreciate an advice about texturing an object i made... I created a Storage box for steel bars. I made my own model in blender, exported it, converted it and made it appear and work as a storage box in the game...
What i need help is how do i make textures i carefully placed on my model in blender ? when i export the model, it makes one .xml file, one .material file and pictures i used for textures.. when i view it in OgreMeshy, it looks as i want it in game.
I noticed in constr. set you use .dds files to put textures on objects..
1) How do i convert my textures to .dds and how do i make them placed where i want them to be placed on my model?
2) How do i make it bigger in the game? (if i scale it in blender before export, it is still the same size in OgreMeshy..)
3) How big should be the models i make..? how do i know what size is too much for the game? (Megabites... i ment how complicated)
Thank you for help
What i need help is how do i make textures i carefully placed on my model in blender ? when i export the model, it makes one .xml file, one .material file and pictures i used for textures.. when i view it in OgreMeshy, it looks as i want it in game.
I noticed in constr. set you use .dds files to put textures on objects..
1) How do i convert my textures to .dds and how do i make them placed where i want them to be placed on my model?
2) How do i make it bigger in the game? (if i scale it in blender before export, it is still the same size in OgreMeshy..)
3) How big should be the models i make..? how do i know what size is too much for the game? (Megabites... i ment how complicated)
Thank you for help