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[MOD] More Startoffs

Posted: Fri Jul 19, 2013 3:05 pm
by Meensai
Hey,

I was just kinda bored with the usual Startoffs, so I made a "Ronin" Startoff for a beginning.

Suggestions
If you've ideas for other startoffs and don't know/want to realize them yourself, let me know, I might add them here.

Also, if you think a startoff is too weak/powerful in any matter, let me know and I might change it.

How to install:
Place the desired .mod into your "...\Kenshi\data" folder and edit the "mods.cfg" file with a text-editor of your choice to include the .mod you want.
Example
Start_Ronin.mod
EpicXYZ.mod

OR...

Simply use the awesome tool KMM - Kenshi Mod(&Save) Manager


Start: Ronin (2 versions, choose only ONE!)
Image

Info

Starting Location: Random Town

Primary Character
  • Equipment
  • Head: Strawhat
  • Chest: Samurai Armour
  • Legs: Samurai Legplates/Samurai Clothpants (50/50 chance)
  • Boots: Samurai Boots
  • Arms
  • Primary Weapon: Katana (Manufacturer: Edge Walkers)
  • Secondary Weapons: Short Katana (Manufacturer: Edge Walkers)
  • Inventory
  • Advanced First Aid Kit
  • Attributes (Randomiser of: 3)
  • Dexterity: 40
  • Endurance: 40
  • Perception: 40
  • Strength: 40
  • Warrior Spirit: 40
  • Stats
  • Attack: 40
  • Defence: 40
  • Engineer: 10
  • Evasion: 40
  • Labouring: 30
  • Medic: 60
  • Science: 10
  • Weapon Skills
  • Blunt: 20
  • Hackers: 30
  • Heavy Weapons: 30
  • Katana: 50
  • Sabres: 40
  • Unarmed: 40
Squad Characters (disabled in Solo version)

same as primary

Faction Relations

nothing special

Versions (Choose only ONE!)

Version1 - You start off with 3 comrades.

Version2 - You start off solo.

Note
I might change equipment, description, starting money, faction relations (etc...) once I've more insight to lore, factions or other matters.

Download
Download "Start_Ronin.zip"

Re: [MOD] More Startoffs

Posted: Sat Jul 20, 2013 7:11 am
by windows 98
why are there added to skills that aren't even implemented?

and with 15 medic you'll burn through that advanced first aid kit in about 1 maybe 2 heals

Re: [MOD] More Startoffs

Posted: Sat Jul 20, 2013 7:52 am
by Meensai
windows 98 wrote:why are there added to skills that aren't even implemented?

and with 15 medic you'll burn through that advanced first aid kit in about 1 maybe 2 heals
I used another character as a template and my guess is these stats are already added to make these characters compatible with future updates.

I increased the field medic skills to 60, didn't realise how low it actually was.

Re: [MOD] More Startoffs

Posted: Wed Jul 24, 2013 12:11 am
by Nathan_Algren
How did you make this?

Where did you find the other character templates?

Re: [MOD] More Startoffs

Posted: Wed Jul 24, 2013 10:46 pm
by Meensai
Nathan_Algren wrote:How did you make this?
With the "Forgotten Construction Set"
Nathan_Algren wrote:Where did you find the other character templates?
"Characters"
- "Stats"

"Game Start-offs"

Re: [MOD] More Startoffs

Posted: Thu Jul 25, 2013 8:54 pm
by Photonraid
Hey this is a nice start off, I got bored of the regular start offs so I got this and I can say its pretty good so far. Keep up the good work :D