Modding tools request

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Crador
Posts: 16
Joined: Thu Nov 07, 2013 7:29 am

Thu Nov 07, 2013 8:00 pm

Today i started some works on modding and find out few things preventing from getting all the pleasure:

1. GUI. Please, "externalise" whole GUI thingy if it's not against all your legal stuff.
- I was going to tweak things, fonts, add some textures and layouts for my buildings in mod and found out 1/2 of GUI is hardcoded. Just from starting in main menu Load Game menu have MultiList widget type which isn't described anywhere out of "gamedata.base".

2. FCS. It seems there is no way to "replace" or "remove" things from gamedata.base.
- For example i want to make storaging more persistent and easy through changing existing Storages and adding more, but i can't replace initial boxes, only add mine.

And a question: while mentioned above isn't implemented, only way i could make my MOD is through modding "gamedata.base" itself. Would be sharing this file after modification (with all instructions about installation) on this forum against the rules? Yes, i know that i'll need to re-mod that file each time game updates, but that happens not THAT often, ye know ;)
Last edited by Crador on Fri Nov 08, 2013 4:40 pm, edited 1 time in total.

Xen
Posts: 110
Joined: Sat Jun 22, 2013 5:19 am

Thu Nov 07, 2013 11:57 pm

You should create new file, save in data folder and then in FCS pick gamedata together with your mod. All cnages will be saved as mod.


And id like to have an ability to:
1. Create all-new buildings (id build special machine for expanding defence, as dummy);
2. Ability to directly open map in FCS and add towns;
3. New meshes and textures.

Crador
Posts: 16
Joined: Thu Nov 07, 2013 7:29 am

Fri Nov 08, 2013 12:41 am

Xen wrote:You should create new file, save in data folder and then in FCS pick gamedata together with your mod. All cnages will be saved as mod.


And id like to have an ability to:
1. Create all-new buildings (id build special machine for expanding defence, as dummy);
2. Ability to directly open map in FCS and add towns;
3. New meshes and textures.
Takes a while to read, eh? ;P re-phrasing:
1. Add few buildings, Build menu gets huge and impossible to navigate (no verticall scroll).
2. Unable to tweak GUI in order to add that scroll. MOD is useless.
3. Request on forums.

1. Open FCS. Create MyMod. Load MyMod+gamedata.
2. Dublicate and DELETE "Storage: Ore", rename copy to "Box: Ore" and change attributes. Save.
3. Load MyMod+gamedata - deleted "Storage: Ore" there again. "Hmmm, maybe it works ingame?"
4. Start game, load, open Build menu - both containters are there. I can't remove vanilla items.
5. Request on forums.

You points 1 and 3 are the same with my 3. Exactly what i was asking for - ability to create fully new own entities with meshes, textures and stuff. All i need as a line in item's attributes to adress GFX resources. About map directly in FCS - you already do this through spawn zones and stuff. Not graphically easy point-n-click, but hey, it's alpha =)

Crador
Posts: 16
Joined: Thu Nov 07, 2013 7:29 am

Fri Nov 08, 2013 4:42 pm

A bit of more digging in FCS brought me to understanding, that buildings consist of "building parts", which have needed mesh attributes to add fresh new models. Updated OP.

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