--Zombie Apocalypse--
-A mod for Kenshi-
Note: This mod is a work in progress, it is not finished yet, and will be vastly improved over time.
Warning: This mod adds a lot of NPC spawns, this may cause some lag/stuttering during the first minutes of the game, when the game world is being populated. After that it should run smooth.
Changelog:
V1.2:
-Updated for Kenshi 0.22
-Increased horde sizes.
-Made Strong zombies more dangerous
-Unarmed stat apparently broken, changed zombie stats to adapt to this.
-Switched from RapidShare to DropBox for download.
V1.1:
-Updated for Kenshi 0.2 a9
-Added zombie hunters
-Increased special horde size
-Fixed mutated zombie using the wrong body.
v1.0:
-Made for Kenshi 0.2 a8
-Initial release
-added zombies
-added special hordes
-added custom skins
Features:
-Zombies!
-Zombies!!
-More zombies!!!
There's not much of a backstory yet, I'll implement that when I create the Zombie hunter faction(s).
Right now it's about fighting zombies, lots of them. The entire desert is filled with zombies. Though an individual zombie is relatively easy to kill for the average adventurer/guard, they make up for their weakness by their massive numbers. With so many zombies roaming around it's gonna be really hard not to get overwhelmed.
What first it seems like an easy task "oh, let's go kill some zombie stragglers", quickly turns into a nightmare "omg, where are they coming from! There's so many of them! They're coming from under the sands! Help me!"
And if that weren't enough, sometimes an exceptionally strong zombie will rise, inspiring his undead brethren to join him and assault the strongholds of men. These hordes, as they are called, are an almost unstoppable force, their mutant leader more than a match for but the most skilled of fighters. And if you can't run fast enough... You'll only make their numbers swell
... No really, stay the f*ck away from these mutated zombies.
Aside from factions and stuff, this mod includes some custom art files that need to be extracted into the right Kenshi data folders. If you extract the archive file "data.7z" into your "Kenshi" folder it should place the art files into the correct locations. Let me know if it doesn't.
Here's the link to the archive file containing the mod:
Full Installation:
data.7z
It also includes a pre-configured "mods.cfg" and the correct art files + file structures so after extracting it into your main Kenshi folder you should be able to just launch Kenshi and die horribly in a zombie invasion
Update:
ZombieMob.mod
People who already have an old full installation version of the mod can replace their ZombieMod.mod with this one.
Compatibility:
This mod was most recently updated for Kenshi v0.22. If a later version is released I can not guarantee the mod will still work, however I will try to get this mod up-to-date as soon as possible.
Yours sincerely,
~~ArcaneSaint