Two handed sword Mod - need help with implementing textures
Posted: Tue Mar 04, 2014 9:32 pm
Hi, i made a two handed sword mod for my kenshi game, i would like to implement in in-game and then make the mod downloadable for everyone to enjoy.
So far i managed to make textures and i know how to place the sword mesh in game. Thanks to lot of help i got from f03n1x and Deathhood98. But now i am stuck on the next step and i could use some advise what to do next with textures properly and what to do in construction set...
So far i made texture on one image and I made mesh in ogre format. That mesh was tested in-game and works fine but the textures does not.. (if i try to apply my own textures sword just does not appear in inventory of vagabond in Holy sword start, but the sword is there if i apply textures from any other sword)
I have gimp and i took the textures, as you see in attachments, exported them to .dds. Is that correct? there are many format options in export, what should i choose? How does game figures out texture coordinates?
Thank you a lot for help, i will add .blend of my sword for you to look at.
So far i managed to make textures and i know how to place the sword mesh in game. Thanks to lot of help i got from f03n1x and Deathhood98. But now i am stuck on the next step and i could use some advise what to do next with textures properly and what to do in construction set...
So far i made texture on one image and I made mesh in ogre format. That mesh was tested in-game and works fine but the textures does not.. (if i try to apply my own textures sword just does not appear in inventory of vagabond in Holy sword start, but the sword is there if i apply textures from any other sword)
I have gimp and i took the textures, as you see in attachments, exported them to .dds. Is that correct? there are many format options in export, what should i choose? How does game figures out texture coordinates?
Thank you a lot for help, i will add .blend of my sword for you to look at.